Age of Rebellion
| Threshold | 17 |
| Current | 3 |
| Threshold | 11 |
| Current | 5 |
| Ranged | 1 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Electrostaff |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy. |
Damage+4 |
Critical3 |
|
| Vibroknucles |
RangeEngaged |
SkillBrawl |
|
| vicious 1, pierce 1 |
Damage+1 |
Critical2 |
|
| Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Damage+9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Body Guard | 1 | FIB33 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Toughened | 1 | FIB33 | Gain +2 wound threshold. |
| Moving Target | 2 | FIB33 | If the character has already acted this round increase ranged defense by 1 for each rank in Moving Target |
| Rapid Reaction | 2 | Suffer a number of strain up to ranks in Rapid Reaction to add equal number of successes to an initiative roll | |
| Suppressing Fire | 1 | Characters and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire | |
| Conditioned | 1 | Remove a setback per rank of Conditioned from all Atheletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. | |
| Improved BodyGuard | 1 | Once per session, when an ally protected by the Body Guard maneuver suffers a hit, you may take the hit instead | |
| Dedication | 1 | Gain +1 to a single stat score | |
| Seize the Initiative | 1 | Once per session as a maneuver, you may make a Hard Athletics check. On Success, other PCs may take their turns immediately. |