Jad Barak by RedWindsor

Species
Duros
Career
Engineer
Specializations
Mechanic
System
Age of Rebellion

2
Threshold 14
Current 9
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

1
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blasterz Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting (Multi-Optic Sight, Remove 2 setback dice due to smoke, darkness and other vision affecting environmental effects. Ability to mod it further and add Perception +1)
Damage
6
Critical
3

18
11621
5

Weapons & Armor

Blasterz Pistol (1 Encum)

Heavy Blaster Pistol (2 Encum)

ACCURATE Frag Grenade

Blast Vest (3 Encum)

Personal Gear

Utility Belt (25 Credits)
Fusion Cutter (175 Credits - 2 Encm)
Comlink (Handheld) (25 Credits)
Load Bearing Gear (3 Encum Allowance)
Little tool in remains of droid
Concealed Escape Kit (0)
Backpack (4 Encum Allowance)

BADGE

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead (5 xp) AoR Core (85) Remove [Black] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Redundant Systems (10 xp) AoR Core (85) Once per session, make an easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Toughened (5 xp) AoR Core (85) Gain +2 wound threshold.
Solid Repairs (15 xp) AoR Core (85) Repair +1 additional hull trauma on starships or vehicles.
Contraption (20 xp) AoR Core (85) Once per session, make a hard mechanics check to fashion a device to solve a problem with just the tools and parts on hand.
Natural Tinkerer (25 xp) 1 AoR Core (85) Once per session, reroll a mechanics check.

Background

Mechanics always came easy to Jad Barak. Unfortunately, soldiering was another matter. After a life of relatively modest work as a civilian engineer on Duro, the Empire's continued trespasses against the planet took their toll. Jad was driven to seek a way to fight back against what he increasingly perceived to be Imperial misdeeds. It began with what was happening on Duro, from political machinations to the exploitation of resources. But soon, with his attention squarely on galactic affairs, news (some little more than rumours) of other Imperial misdeeds began to filter in.

At first, Jad's acts of resistance against the Empire were little more than acts of idle disobedience: willfully spreading news of Imperial crimes, making sure to delay or slow down any repair efforts that coincided with Imperial interests, and other similar actions. It wasn't until the Rebellion scored a couple key victories over the Empire that he finally worked up the courage to depart the planet to join in the fight proper.

While his technological expertise has proven useful to the Alliance, his skills as a soldier have been a little harder to foster. He largely lacks an eye for military discipline, and can often find himself buckling under the stresses of war. But he's determined to see it through to the end, slowly learning to shoulder the responsibilities, and the traumas, that come hand in hand with his newfound cause.

Motivation

Freedom

Duties

Tech Procurement 9
75

The Empire made its presence known on Duro. That meant a military presence, and that military presence meant the Imperial Navy. Having witnessed the terrifying sight of Imperial Star Destroyers looming overhead, Jad believes that the best hope the Rebel Alliance has for winning the war is to somehow overcome their technological advantages and meet them, ship-for-ship. Whether the technology is designed and researched in-house or "borrowed" from Imperial engineering isn't quite as important as ensuring a positive end result.

Description

An unassuming looking Duros: he wears a simple engineering jumpsuit with an attached toolbelt and a holdout blaster worn rather plainly.

Other Notes

Intuitive Navigation (Species Ability) May add advantage to all Astrogation checks they make.

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