|
toughened |
1 |
60 |
+2 wound threshold |
|
dodge |
1 |
59 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
|
grit |
1 |
59 |
Gain + 1 strain threshold. |
|
jury rigged |
1 |
60 |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
|
armor master |
1 |
60 |
When wearing armor, the character increases his total soak value by one |
|
tinkerer |
1 |
60 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
|
dedication |
1 |
60 |
increase attribute (AG) |
|
improved armor master |
1 |
60 |
When wearing armor with a soak value of two or higher, the character increases his defense by one |
|
leathal blows |
1 |
59 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |