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Rapid Reaction |
1 |
141 |
Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
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Quick Strike |
1 |
141 |
When performing a combat check during combat, the character adds ■ per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
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Improved Quick Draw |
1 |
141 |
May quickdraw twice per round |
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Quick Draw |
1 |
141 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Pack Instincts |
1 |
|
When performing the assist maneuver, Togrutas grant □□ instead of □. |
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Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
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Call 'Em |
1 |
|
Do not add ■ to combat checks due to the use of the Aim maneuver. |
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Lethal Blows |
1 |
|
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
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Guns Blazing |
1 |
|
As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |
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Natural Marksman |
1 |
|
Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |
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Deadly Accuracy |
1 |
|
Add ranks in ranged: light to damage |