Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | +π¦ | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | +π¦ | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 3 | +π¦π¦π¦π¦ | |
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | +π¦ | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | +π¦ | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17m Standard Firing Mode |
RangeMedium |
SkillRanged: Heavy |
|
| Pierce 2 |
Damage9 |
Critical3 |
|
| DC-17m Single-Shot Mode |
RangeLong |
SkillRanged: Heavy |
|
| Pierce 4, Prepare 1, Vicious 2 |
Damage11 |
Critical3 |
|
| DC-17m Anti-Armor Mode |
RangeShort |
SkillRanged: Heavy |
|
| Breach 1, Slow-Firing 1, Prepare 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Prime Positions | 2 | When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. | |
| Improved Tactical Advance | 1 | The character may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's turn, the character and allies within Short range may leave cover and continue to receive its benefits | |
| Command | 4 | Add π¦ per rank of Command to all Leadership checks. Affected targets add π¦ to all Discipline checks for the next 24 hours. | |
| Coordinated Assault | 2 | Perform a Coordinated Assault maneuver to add advantage to combat checks for a number of Engaged allies equal to ranks in Leadership until the beginning of the next turn. Increase range per rank. | |
| Clanker Killer | 1 | Before rolling a combat check that targets a droid, remove π¦ up to character's ranks in Clanker Killer from the pool and add an equal number of success or advantage to the results. | |
| First Among Brothers | 2 | When the character makes a check that doesn't generate any threat, the check gains advantage equal to ranks in First Among Brothers. The character may only spend the additional advantage to affect allied clones. | |
| Improved Field Commander | 1 | Take the Field Commander action; make an average Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform one free maneuver. The Field Commander Action affects allies equal to double Presence, and may spend triumph to allow allies to suffer 1 Strain to perform 1 action instead. | |
| Resolve | 1 | When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1. | |
| Inspiring Rhetoric | 1 | Take the Inspiring Rhetoric action; make an average Leadership check. One ally for each success in Short range recovers 1 Strain. Spend 1 advantage for one affected ally to recover 1 additional Strain. |