Weapons & Armor
DR-45 "Dragoon" Cavalry Blaster (Enc. 1)
Damage 8, Crit 3, HP 3
Accurate 1, Stun Setting
[Attachment: Magnetic Weapon Tether. May recover weapon as an incidental within engaged range. Tether Mod: Failed]
[HP 0 Attachment: Combat Tested. Owner adds 1 Boost die to Discipline checks. Tested Mod: Add 1 Boost die to checks to resist fear.]
[Attachment: Environmental Adaptation Kit. Prevent weapon from breaking down due to a hostile environment. (Cold)]
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[Attachment: Environmental Adaptation Kit. Prevent weapon from breaking down due to a hostile environment. (Cold)]
[HP 0 Attachment: Combat Tested. Owner adds 1 Boost die to Discipline checks. Tested Mod: Add 1 Boost die to checks to resist fear.]
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TT-24G Highpoint Holdout Blaster, the Platonic Ideal of a Ridiculous Holdout
Encumbrance: 1 Hard Points: 2
Rarity: 6 Price: 350
Type: Energy Weapon
Categories: Blaster, Blaster Pistol, Holdout Blaster, Pistol, Ranged
Damage: 7 Range: Long Critical: 2
Skill: Ranged - Light
Qualities: Stun Setting (Medium Range), Accurate 1, Pierce 3, Difficult to Repair
[Attachment: Electronic Sighting System. Allows the shooter to aim once per round as an incidental at short range. Decrease the difficulty to locate the shooter in low light conditions by 1. ESS Mod: Accurate +1]
[Attachment: Custom Grip. Remove 1 setback die from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Grip Mod: Accurate +1.]
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[HP 1 Attachment: Blaster Suppressor.]
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Cargo Clothing with Armor Inserts (Enc. 3 negated when worn) (Negates up to three Enc. 1 items)
[Modified: Total of 2 Soak, 2 Defense, Hard check to notice inclusion]
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Jedi Battle Armor (Enc. 5)
Soak 2, Defense 1, HP 6
(Reverse Engineered, +1 setback to identification as Jedi armor due to cosmetic alteration)
[HP 0 Attachment: Multi-band Comlink. A long-range comlink is integrated into the helmet.]
[HP 1 Attachment: Vacuum Sealed.]
[HP 1 Attachment: Omnican 3 Integrated Scanner. While wearing his helmet, the user benefits from a general purpose scanner and adds 1 boost to Perception checks made to detect movement or hidden enemies. Mod: Perception Skill +1.]
[HP 1 Attachment: Amphibious Modification. Mod: 2x +2 hours of life support.]
[HP 1 Attachment: Reflec Shadowskin. Add 1 advantage result to Stealth checks. Mod: 1x Innate Stalker talent. Mod: 1x Add 2 setback dice to Perception checks made to find wearer. Additional Setback mod failed.]
[HP 1 Attachment: Heating System. Reduces difficulty of resilience checks due to the cold by 1. Removes 2 setback dice imposed due to extreme cold.]
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Zia's Lightsaber (Enc 1)
Damage 9, Crit 1, HP 5
Breach 1, Sunder
Crafted: Personalized, Diguised (When the crafter makes a successful Lightsaber check with this weapon add one automatic success. Add one automatic threat to Lightsaber checks other characters make with this weapon.) (Add one setback to checks to identify the lightsaber hilt as such while it is not ignited.)
[HP 2 Attachment: Dantari Crystal w/all mods]
[HP 1 Attachment: Shadowsheath. Increases difficulty to find the concealed weapon by 2]
[HP 1 Attachment: Hilt Masking Kit. Add 2 automatic failure results to attempts to identify or find the lightsaber. Hilt Mod: 2x Add 1 automatic failure results to attempts to identify or find the lightsaber.]
[HP 1 Attachment: Custom Grip. Remove 1 setback die from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Grip Mod: Accurate 1.]
Cumulative modifications: Add 4 automatic failures to attempts to identify or find the lightsaber. Increase the difficulty to find the concealed weapon by 2. Add one success on successful lightsaber checks by crafter, one threat on all other users. Remove/add setback(s). Accurate 1.
May spend force points when making a force power check as part of a combat check to regain 2 strain.
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Reinforced Clothing (Enc. 2 negated when worn)
Soak 2, HP 0
Insulated vs Heat and Cold (+ Boost die when resisting effects of heat and cold)
Embellishment Stealth: + Advantage to Stealth rolls
Integrated Breath Mask
Leg Brace: Reduce damage taken from falling by 10, and Critical Hits suffered from falling by 20
Smuggling Compartment: Checks made to find items hidden in the armor is opposed to the wearer’s Skulduggery. The armor can hide up to 2 encumbrance worth of items.
Extra Storage x2 (Increase Encumbrance limit by 2)
Mirror Finish 1
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Ancient Sword (Jian) (Enc. 3)
Damage +2, Crit 2, HP 1
Defensive 1
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Custom Sword (Enc. 2)
Damage +3, Crit 3, HP 0
Defensive 2
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Custom Training Sword (Enc. 2)
Damage +2, Crit 6, HP 1
Disorient 2, Defensive, Stun Damage
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Custom Training Sword (ornate) (Enc. 1)
Damage+2, Crit 6, Hard Point 2,
Disorient 2, Defensive 2, Accurate 1, Mirror Finish (Carved with beautiful patterns) 2, Stun Damage
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Caliginous Sword (kilij)
Skill: Lightsaber
Dam: +3
Crit: 2
Range: Engaged
Enc: 0
HP: 0
Custom grip (can be altered by force user with a diff 2 discipline force check), Unwieldy 4, Pierce 5, Vicious 3, Cortosis, Defensive 1, Superior
(Crits: 1)
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Raider Arms Model-1 "Nova Viper" Blaster Pistol
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Merr-Sonn Model 31 Palm Stunner [Stunning an unaware target requires a skulduggery vs resilience check. Success automatically incapacitates a minion or deals 12 damage to strain threshold. Each success rolled increases damage by 1.] (Enc. 1)
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2X (I) EC-17 Holdout blaster pistol (easy to conceal) (HP 2) (Enc. 1)
1X Concealment Holster [adds 1 setback die to Perception checks made to discover hidden weapon] (Enc. 0)
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(I) TT-24 Holdout Blaster
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Training emitter
Knockout Grenade (Enc. 1)
Adverse Environmental Gear (Enc. 2 negated when worn)
Holdout Blaster Pistol (Enc 2)
Heavy Clothing (Enc. 1)
Combat Knife (Enc. 1)
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Caliginous Armour
Encumbrance: 3
Hard Points: 0
Rarity: - (NA)
Price: (NA)
Categories: Full Body, Hard, Full Body, Sealable
Soak: 3
Melee Def: 2
Ranged Def: 1
Qualities: Superior, Cortosis, Vacuum Sealed, Custom Fit, Quick Shed, Amphibious Adaptation, Heat & Cold regulation, Spikes
-While wearing the Armour increase: Brawn by 1; Strain by 4
-Innate Talent (Durable : 2 Ranks)
-Increases Defense value by 1 when User is Force Sensitive
-Quick Shed. User may wear and remove armor in 1 manoeuvre
-Custom fit, remove 2 setbacks and add 2 boosts for any athletics, coordination and stealth checks
-Amphibious Adaptation
-Heat & Cold regulation
-Spikes: When hit by a Melee/Brawl/Lightsaber attack, may use 3 disadvantages to deal 6 damage to attacker.
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Avi'ssha's Lightsaber (Enc 1)
Damage 7, Crit 2, HP 6
Breach 1, Sunder, Defensive 1
Crafted: Personalized, Customizable, Disguised (When the crafter makes a successful Lightsaber check with this weapon add one automatic success. Add one automatic threat to Lightsaber checks other characters make with this weapon.) (Add one setback to checks to identify the lightsaber hilt as such while it is not ignited.)
[HP 3 attachment: Solari crystal w/Improved reflect mod, others not attempted]
[HP 1 Attachment: Shadowsheath. Increases difficulty to find the concealed weapon by 2]
Reduce strain taken when using the Reflect incidental by 1.
Reduce cost of 'Improved Reflect' by 1 disadvantage
The crystal becomes useless if its user drops below 50 morality.
Linking Lightsabers
A rare and unique modification mainly used on lightsabers. Can be attached to a pair of lightsabers, balancing them perfectly for duel-wielding and allowing them to attach at the base to form a double-bladed lightsaber.
Can only be applied to two basic lightsabers or two shoto lightsabers.
As a maneuver, the user can join the weapons to form a single double bladed lightsaber (+0 Damage, - Crit, 2 Encumbrance, Engaged, Lightsaber, Linked 1, Unwieldy 3), or separate into the two base lightsabers. When joined into a double bladed lightsaber, pick one of the original lightsabers and use the crystal for the double bladed lightsaber. Only attachments that match on both sabers apply while joined.
Hard Points Required: 1 (Per weapon)
Price: 1000 credits (for the pair); Rarity 5
Personal Gear
Crafted Cybernetic Brain Implant
+ 1 Rank in Computers
Integrated Simple tool: Integrated Slicer tools
Unobtrusive 5: Add 1 Setback die per rank to check to determine that the character has the cybernetic installed
Ion Shielded: Does not shut down when affected by weapons w/ the Ion quality
Tailored: if built for a specific being, does not require a check to be installed in that being.
Neuro-Saav Cyborg/Droid Interface
Backpack (Enc. increase +4)
Utility Belt (Enc. increase +1) [Attachment: Concealed Climbing Cord]
MK III Modular Backpack w/6x Extra Pockets (Enc. increase +8)
Load-Bearing Gear (Enc. Increase +3)
Rim Excursions INC. Military Belt Pouch [stimpacks] (Enc. 0)
Extra Reload (Enc. 1)
Concealed Escape Kit
Commlink - handheld (Enc. 0)
Earbud Commlink (Enc. 0)
Mem-Stik (5) (Enc. 0)
Restraining Bolt (2) (Enc. 0)
Outlaw Tech Databreaker (Enc. 1)
Reed whistle
Forgery Tools
Authentication Tools
Lockpicks (Enc. 1)
[Compact 2, +v Skullduggery, +Rank Skullduggery]
Custom Slicer Gear +v Computers (Enc 1)
Datapad (4) (Enc. 1 per)
Security Sweeper
Lightsaber Maintenance Kit (Enc. 2)
Verpine Bond Gauntlets (Enc. 1) [Grant their users 1 boost die to checks made to handle volatile materials or perform delicate work.]
Physician's Kit (Enc. 2)
Emergency Medpac (Enc. 1)
Stimpack (10)
Binders (Enc. 0)
Restraining Bolt (2)
Electrosnare
Climbing Gear
Canteen
Anti-Grav Chute (Naboo)
Sporting Macrobinoculars (Enc. 1)
Recon Remote (Enc. 1)
Glow Rod (Enc. 1)
Scanner Goggles
Field Rations (4)
Fire Paste (5) (Enc. 0)
Fusion Lantern
Thermal Cloak - snow camo (Enc. 2)
Disguise Kit (Enc. 2)
Holographic Costume
1 Imperial NCO (Navy), 2 Imperial Officer (Navy), 3 ISB officer, 4 Imperial technician, 5 nice core world suit, 6 banal mid rim clothing, 7 cocktail dress, 8 evening gown
False credentials [Genna Malhor]
Raion idols
Backgammon set
Tea set
Green cocktail gown
Teal evening gown
Nice core-world clothing
Wedding ring (+v to negotiation checks)
Banal Apparel - mid rim style
Concealing robes - poncho
Concealing robes - outer rim spacer
Swimsuit
Shyriiwook to Basic dictionary
Books
Datapad game cartridge
Flimsii
Pen
Hand-carved pen
Bracelet
Wedding holo
Family holo
(Accidental deletion, stuff is probably missing)
Tooka-cat harness w/charm
Tooka-cat supplies
Tooka-cat plush toy
Loth-cat plush toy
Darth Dulag's holocron
Master Vale Gawyn's holocron
Sith robes
Books - Star charts, Hyperspace War, combat forms, Jensaarai, book from home
Portable DataVac
A plain rectangular brick of durable composite the size of a large datapad, this high-density storage device is designed for one thing: holding as much data as the designer could fit in the allotted volume, and transferring it into or out of itself at high rates of speed. A simple port array under one water/spacetight sealed end accepts practically any widely known port design or adapter. Encumbrance 1(0), [Enhanced Performance: durability, Enhanced Performance: storage space]
Leadership training tool
Encumbrance 6, Remove 4 setback dice, add 2 advantages
Token of Resistance: Carved Bone of a Sith
Often worn on a necklace as a starburst of metallic shards, this fetish acts to dampen Force powers used to sway the wearer's thinking. For those who fear the mind tricks of olden days, it is essential to preserve an individual's sense of self.
The red bone is carved with intricate runes and designs.
Whenever the user is targeted by an opposed social skill check where a Force power was used either to perform or augment the check, they may choose to have the opposing character roll 2 fewer Force dice as part of the check. If this means there are not enough Force dice for the check to be made or the power to activate, the check automatically fails.
Growing Power III: If the talisman is used to oppose an enemy's skill check or an enemy must perform a skill check due to the talisman's activation, that check's difficulty is increased by 1.
Invigorating I: The user recovers 1 strain after using the talisman.
Noticeable: Force users add □ to any checks made to determine that the talisman is an actual alchemically crafted item and not merely decorative jewelry or an ornamental keepsake
Empowered by Evil: The User suffers 2 Conflict after using the talisman