Djhil Kzerahkan by JewishKnight51

Species
Polis Massan
Career
Mystic
Specializations
Seer
System
Edge of the Empire

3
Threshold 10
Current 0
Threshold 15
Current 3
Ranged 0
Melee 0

Characteristics

2
2
3
3
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

E-5 Blaster Carbine
Range
Medium
Skill
Ranged: Light
Stun setting; 3 encumbrance
Damage
9
Critical
3

0
110
0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
No Vocal Chords 1 Cannot Speak
Telepathy 1 Can communicate at short range with simple broadcast telepathy. Anyone within short range 'hears' them. Can only whisper privately to beings within engaged range.
Influence Basic Power 1 The user spends a Force point (◑) to stress the mind of one living target [they] are engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Magnitude 2 The user may spend a Force point (◑) to increase the number of minds being affected equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets multiple times.
Control 1 Control Upgrade: The user gains the ability to enhance [their] arguments and charisma via the Force. When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an Influence power check as part of the pool. [They] may spend a Force point (◑) to gain a success result or advantage result (their choice) per point on the check.
Control 1 Control Upgrade: To gain the ability to alter the thoughts and emotions of a living target with whom [they] are engaged, the user makes an opposed Discipline check against the target as part of the pool to activate the power. The user must spend a Force point (◑) and [they] must succeed on the check to force the target to adopt an emotional state such as fear, friendliness, or hatred, or to believe something untrue ("these are not the droids you are looking for"). The effect lasts for roughly five minutes, or one round of combat. If the Force user has the ability to affect multiple minds with this power (such as with the Magnitude upgrade), the Discipline check either must be opposed by the mind with the highest ranks in Discipline, or its difficulty must be set statically based on the number of minds (at the GM's discretion).
Duration 1 The user may spend a Force point (◑) to increase the time this effect lasts by a number of minutes or rounds in combat equal to the number of Duration upgrades purchased. The user may activate this multiple times, increasing the duration multiple times.
Strength 1 When stressing the mind of a target, the Force user inflicts 2 strain instead of 1.
Range 2

Force Powers

Force Rating
Power
Foresee
Description
Can receive vague hints of the coming day
Upgrade Effect
May use Force Die results to get hints on the coming day from the GM

Background

im a really big fan of bubba sparxx

Motivation

Obligations

Description

Other Notes

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