Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 5 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 5 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 3 | |||
Ranged: Light (Ag) | 4 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster rifle |
RangeMedium |
SkillRanged: Heavy |
|
Accurate 1 |
Damage9 |
Critical3 |
|
Laser blade |
RangeEngaged |
SkillMelee |
|
Breach 1, Pierce 2, Sunder |
Damage+3 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Exceed Orbit pods | 2 | Back weapons that launch miniature autonomous weapon pods. Rank is indicative of how many Orbit pods the unit will have. This machine deploys pods in groups of 4 | |
Quickjet | 2 | Similar to Sidestep combined with Dodge, Mounted thrusters on various locations on player surge to propel them in a given direction. Once per round on the character’s turn, the character may perform a Quick Jet maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Quick Jet. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. OR When targeted by a combat check (ranged or melee) the character may choose to immediately perform a dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Quick Jet. | |
Shield | 1 | Passive, Shield that halves all incoming damage(Including Slug weapons), Absorbs 16 points of damage before breaking, Recharges 2 point per turn, When broken must recharge for 2 turns and returns with 5 points. |