Concealing Robes (1 Soak) Features Add Set back Dice to checks to notice or recognize wearer
Lightsaber (Red with Orange Core)
Repulsor Fist 1 innate talent ( Defensive stance)
Cybernetic Respirator (provides the benifits of a breath mask and respirator) 1 innate talent (Blooded)
Personal Gear
Military Pack
Data pad
Stimpak x5 ( heals 5 wounds)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
BLOODED (PASSIVE)
179 EoE
Add 1 Boost die per rank to all checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of effects/damage by 1 round per rank in Blooded (minimum of 1).
COMMAND (PASSIVE)
133 FnD
Add 1 boost when making Leadership checks. Affected targets add boost to Discipline checks for next 24 hours.
COMMANDING PRESENCE (PASSIVE)
144 FnD
Remove 1 Set back Dice from Leadership and Cool checks.
CONFIDENCE (PASSIVE)
133 FnD
Decrease Discipline checks by 1 difficulty
DEFENSIVE CIRCLE (ACTION)
141 FnD
Make a hard Lightsaber check. You, plus 1 ally/Success in short range gains X defense until next turn, where X = 1+1/(2 advantages)
DEFENSIVE STANCE (MANEUVER)
141 FnD
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number.Strain suffered this way cannot exceed ranks in Defensive Stance.
PARRY (OOT INCIDENTAL) X 2
149 FnD
Suffer 3 Strain to reduce melee damage by 2 + ranks in parry (4)
IMPROVED PARRY (OOT INCDENTAL)
149 FnD
When parrying a hit that generated Despair or 3 Threats = hit once with lightsaber after original attack resolves
REFLECT (OTT INCIDENTAL) X1
150 FnD
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + ranks in Reflect (2)
SORESU TECHNIQUE (PASSIVE)
151 FnD
Use Intellect for Lightsaber instead of Brawn
SECOND WIND (INCIDENTAL)
152 FnD
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Force Powers
Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend Light side to gain vague hints of events to come, up to a day into his future.
Upgrade
Effect
Strength
Spend Light side to pick out specific details equal to Strength upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade
Effect
Background
Motivation
Cause: Restore the Jedi
The Jedi were the greatest peace keepers, protectors and negotiators of their time. More than that, they gave padwans a home and a place where they felt safe and confident in themselves. He would see their order great again.
Morality
Pride
He was once poised to be the right hand man of the greatest general of the Clone Wars.
Arrogance
With effort, he intends to surpass that position in this new world and restore the Jedi to power.