Edge of the Empire
| Threshold | 20 |
| Current | 0 |
| Threshold | 9 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Wookie Rage | When wounded - deal extra 1 damage, If critically damaged deal damage +2 | ||
| Tinkerer lvl 2 | May add 1 additional hard point to a number of items equal to ranks in tinkerer. Each item may only be upgraded once. | ||
| Resolve | When a character involuntarily suffers strain, he suffers 1 less strain per rank of resolve to a minimum. | ||
| Signature Vehicle | Choose one starship or vehicle as Signature Vehicles Upgrade all mechanics checks made on that vehicle once. | ||
| Know Somebody | Once per session when at tempting purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody | ||
| Fancy Paint Job | Upgrade all Charm, Deception, and Negotiation checks made in the presence of Signature Vehicle once. | ||
| Tactical Combat Training | Melee and Ranged (Heavy) become career skills | ||
| Toughened | Gain +2 wound threshold | ||
| Basic Combat Training | Brawl and Ranged (Light) become career skills | ||
| Outdoorsman | Remove 1 Setback per point of Outdoorsman from checks to move through terrain or manage environmental effects. Decreases overland travel time by half. | ||
| Gearhead | Remove 1 set-back per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
| Larger Project | Signature Vehicle can have a silhouette 1 larger per rank of Large Project |