Gruto 'Stim' Brenko by Awesomenoob

Species
Human
Career
Soldier
Specializations
Medic / Commando
System
Edge of the Empire

0
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
3
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 5
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 5

0
750

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stimpack Specialization 3 92/AOR Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Surgeon 2 92/AOR When making a Medicine check t o help a character heal wounds, t h e target heals 1 additional wound per rank of Surgeon.
Bacta Specialist 1 92/AOR Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Grit 3 92/AOR Cain +1 strain threshold.
Stim Application 1 92/AOR Take the Stim Application Action; make an Average {4} 4}) Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Forager 1 Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 2 Gain +2 wound threshold.
Improved Stim Application 1 When performing Stim Application Action, may increase difficulty of check to Hard and target only suffers 1 strain.
Natural Doctor 1 Once per session, may reroll any 1 Medicine check.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
It's Not That Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Physical Training 1 Add adv per rank of Physical Training to Athletics and Resilience checks.

Background

Motivation

Obligations

Description

Other Notes

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