|
Stimpack Specialization |
3 |
92/AOR |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
|
Surgeon |
2 |
92/AOR |
When making a Medicine check t o help a character heal wounds, t h e target heals 1 additional wound per rank of Surgeon. |
|
Bacta Specialist |
1 |
92/AOR |
Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
|
Grit |
3 |
92/AOR |
Cain +1 strain threshold. |
|
Stim Application |
1 |
92/AOR |
Take the Stim Application Action; make an Average {4} 4}) Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
|
Master Doctor |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
|
Forager |
1 |
|
Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Toughened |
2 |
|
Gain +2 wound threshold. |
|
Improved Stim Application |
1 |
|
When performing Stim Application Action, may increase difficulty of check to Hard and target only suffers 1 strain. |
|
Natural Doctor |
1 |
|
Once per session, may reroll any 1 Medicine check. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
It's Not That Bad |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
|
Physical Training |
1 |
|
Add adv per rank of Physical Training to Athletics and Resilience checks. |