Jäger by MaxwellRoth

Species
Gank
Career
Explorer
Specializations
Big Game Hunter, Cyber Tech
System
Edge of the Empire

3
Threshold 14
Current 10
Threshold 12
Current 9
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Weequay Blaster Lance
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2
Damage
8
Critical
3
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicius 1
Damage
2 +1
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Frag Grenade x4
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

0
150
212
12/14

Weapons & Armor

Armored Clothing
Weequay Blaster Lance
Vibroknife

Personal Gear

Com-link (Handheld)
Military Pack (+6 Enc)
Utility Belt (+1 Enc)
Datapad
Climbing Gear
Beast Call
Electro-Snare
Emergency Medpac
Sabacc Deck
Chance Cube
CN-21 Camo Paint
Scanner
Chem Lure
Q-22 Retinal Tracker
Cybernetic Respirator
Gank Comm Implant
Bearsloth Venom (dose)
Dendriton Toxin
PED-21 Personal Distress Beacon
Repair Patch
Holdout Blaster to Sell

Assets & Resources

Security Card to Zelcom Subrooms
List of Cato Partners

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughend +2 wounds

Background

The Hunt. Since the beginning of time its meaning has changed very little. Hunters, on the other hand, have always changed to suit the times.

Hunters will always enjoy the thrill of the hunt to some degree, but none so more than a Gank by the name of Jäger. To him, the thrill is much more important than the kill. It is the single driving entity behind his every action. And The Fame? The fame gained from each kill is almost more important than the credits... Almost. Because, what kind of bounty hunter would he be if he didn't love the one thing in the universe that makes it turn.

Charles Julien Vane:
The two bare a checkered past to say the least. Once sworn enemies, they now hold a tenuous partnership, if it could even be called that. whilst to the casual observer, it would seem they are nothing but enemies, however, it is a little more complicate than that. When on the hunt, they very well may come to blows (Though never lasting ones). However, when not pursuing bounties currently, they can be quite civil to one another, even friendly at times, sharing stories of times past and drinking to the years to come. The competition, on the other hand, will always be there, with them engaging in such friendly activities as knife throwing, target practice, and sparing matches.

Motivation

Reward: Fame
Reward: Credits

The only two things that Jäger loves in this world, and the only two things that can get him to help someone.

Obligations

Obsession Value: 15

Jäger is obsessed with "The Hunt" to the point were, even if the pay isn't the best, he may still take the job if the thrill is great enough.

Description

Name: Jäger
Age: 29
Height: 1.7m
Build: Lean
Hair: N/A
Eyes: Glowing Red Lights (Mask)

Glowing red photo-recptors peer out from under a heavy black cloak, a low mechanical voice emanates from within the shadows, and a bullet effortlessly moves through cold, mechanical fingers.

Other Notes

The Creed (For roleplaying uses)

NO Bounty Is Worth Dying For.
People Don't Have Bounties, Only Acquisitions Have Bounties.
Capture By Design, Kill By Necessity.
No Hunter Shall Slay Another Hunter.
No Hunter Shall Interfere With Another's Hunt.
In the Hunt One Captures or Kills, Never Both.
No Hunter Shall Refuse Aid to Another Hunter.

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