Hali Vane by OleanderSky

Species
Human
Career
Soldier
Specializations
Trailblazer, Death Watch Warrior, Mandalorian Crusader
System
Edge of the Empire

6
Threshold 23
Current 8
Threshold 16
Current 6
Ranged 1
Melee 1

Characteristics

3
7
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 -ss
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 1 sss
Coordination (Ag) 0 b-ss
Deception (Cun) 0
Discipline (Will) X 3 bb
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 3 b
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 3
Brawl (Br) X 1 bb
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting, see notes
Damage
6
Critical
2

0
1120
8/12

Weapons & Armor

Alliance Light Stealth Armor Enc 3
HP 2, Sealable, Soak 2
Vacuum Sealed

DE-10 Blaster Pistol Enc 1
Reduces difficulty of combat checks made at long and extreme range by one
A DE-10 in need of minor repair does not add setback to checks. Add boost to checks made to a repair a DE-10.

Personal Gear

Utility Belt +1 Enc
Load-Bearing Gear +3 enc
Concealed Climbing Cord
Military Belt Pouch
Stimpacks (5)
JT-12C Jetpack - Enc 2
Speed 2, Handling 0, System Strain 4
Emergency Medpac Enc 1
Extra Reload (pistol) Enc 1
Extra Reload (jetpack) Enc 1
Glow Rod Enc 1
Handheld Commlink 0
Breath Mask Enc 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ambush Trailblazer Once per round while benefiting from cover, may make the Ambush maneuver. Add damage ewual to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn.
Armor Master Death Watch Warrior When wearing armor, increase total soak value by 1.
Armor Master (Improved) DWW When wearing armor with a soak value of 2 or higher, increase defense by 1.
Blind Spot Trailblazer The character and allies within short range ad automatic advantage to combat checks they make while benefiting from cover.
Conditioned 2 DWW Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Death from Above 1 DWW
Dedication 2 Trailblazer, DWW, Crusader Agility, Agility, Cunning
Disorient 2 Trailblazer After hitting with a combat check, may spend 2 advantage to disorient the target for number of rounds equal to ranks in Disorient.
Dodge 2 Trailblazer When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Expert Tracker 1 T Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Grit 3 T, DWW, Crusader Gain +1 Strain Threshold
Hit and Run DWW After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack.
Jetpack Expertise DWW The character may spend advantage from their checks to remove 1 system strain from their jetpack. They may choose this effect multiple times when spending advantage.
Jump Up DWW Once per round, may stand from seated or prone as an incidental.
One With Nature T When in the wilderness, the character may make a Simple Survival check instead of Discipline or Cool to recover strain at the end of an encounter.
Outdoorsman 2 T The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Point Blank 4 DWW, Crusader Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged Heavy or Ranged Light skills at short range or engaged.
Prey on the Weak 2 T Add 1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.
Prime Positions 1 T When this character or an ally in short range takes cover, he increases soak by one per rank of Prime Positions until he leaves that cover.
Side Step 1 DWW Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Stalker 1 T Add boost per rank of Stalker to all Stealth and Coordination checks.
To the Death DWW
Toughened 5 T, DWW, Crusader Gain +2 wound threshold.
Combat Veteran 2 Crusader Add boost to Brawl and Discipline checks equal to ranks in Combat Veteran.
Quick Strike 1 Crusader Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Confidence 1 Crusader May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Durable 1 Crusader May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Moving Target Crusader If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.
Darasuum Kote Crusader Once per encounter after suffering wounds from a combat check, may spend 1 Destiny Point to inflict one hit with a weapon they are wielding.
Heroic Fortitude Crusader May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility until the end of the encounter.

Background

Motivation

Obligations

Description

Crit 47 Head Ringer

Other Notes

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