black Krayt dragon peal lightsaber enc:1, hp:2
Smuggler's Trenchcoat Checks to find items within trenchcoat requires an opposed check with wearer's Skulduggery. Can conceal 2 encumbrance worth of items.
standard blaster pistol
Armored clothing 1defence, 1 soak diff 2 check to discover it is armor
Zappy-Zapp(the gun)
Personal Gear
comlink
Stimpack x1
Concealed Escape Kit; Upgrade ability of all Mechanics and Skulduggery checks made to escape confinement once.
Laser cutter lasts for an single round.
Upgrade difficulty to detect the escape kit twice.
Monoknife included has the following weapon profile;
Melee +1 3 Engaged Pierce 1
Falsified Bounty hunter Credentials
Requires Hard (3 difficulty) Computers check to determine that these credentials are fake using a scanner.
Without a scanner, requires a Daunting (4 difficulty) Perception check.
Assets & Resources
Critical Injuries & Conditions
crit 1
crit 1
crit 3
Talents
Name
Rank
Book & Page
Description
codebreaker
2
SH
remove setback per rank to break codes or decrypt communications. Decrease difficulty of cheks to break codes or decrypt communications by 1
grit
1
SH
+1 strain threshold
slight of mind
2
SH
add boost per rank to all stelth checks unless oponent is imune to the force
now you see me
1
SH
Once per session, take now you see me action. Make a hard deception check to make a number of NPCs equal to cunning whithin medium range forget about character
master of shadows
1
SH
Once per round, suffer 2 strain to decrease the next stelth or skulduggery check by 1
dedication
1
SH
+1 to charictaristic
Street smarts
1
SE
remove 1 setback per rank from steetwise and knowlage(underworld) checks
Shein technique
1
SE
use cunning for lightsaber
well rounded
1
SH
get two career skills
shroud
1
SH
spend one destany point to become undetectible with the force
Dodge
1
SH
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
reflect
3
SE
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
improved reflect
1
SE
When reflecting a hit that generated dispare or 3 threats, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves
grit
1
SE
+1 strain threshold
side step
1
SE
Once per round, as a man-euver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round
Conditioned
1
SE
Remove setbacks per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned
Parry
1
SE
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Anatomy Lessons
1
SH
After making a successful attack, may spend 1 destiny point to add damage equal to intellect to one hit
Force rating
1
SH
Gain +1 Force rating
Force Powers
Force Rating
2
Power
misdirect
Description
the Force user creates illusions to fool those around them.
the user mkay spend 1 force pip to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's turn, the target cannot see or sense the hidden person or object. (may not be activated multiple times.)
Upgrade
Effect
control
user may alter the perceived appearance of the chosen person or object instead of hiding it
Range
Spend pip to increase power’s range by a number of range bands equal to Range upgrades purchased
Magnitudex1
spend one pip to affect additional targets equal to Presence per rank
Power
Influence
Description
When guiding and shaping thoughts, only dark may be used to generate negative emotions such as rage, fear, and hatred. Only white may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either white or dark. The character may spend pips to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
control
The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends pips and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Magnitude
Spend one force pips to increase targets affected equal to Magnitude upgrades purchased
Range
Spend one force pip to increase power's range by a number of range bands equal to Range upgrades purchased