Threshold | 14 |
Current | 14 |
Threshold | 12 |
Current | 12 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Pack Instincts | 1 | When performing assist maneuver, grant 2 boost dice instead of 1. | |
Hard Boiled | 1 | Whenever recovering strain after combat, may spend advantage equal to ranks in Hard Boiled to recover that many wounds. | |
Rapid Recovery | 1 | When recovering strain after an encounter, recover and additional strain per ranks of Rapid Recovery. | |
Toughened | 1 | +2 to wound threshold. | |
Good Cop | 2 | May spend 2 adv from a charm or negotiation check to upgrade the ability of a single ally's subsequent interaction check against the target a number of times equal to ranks in good cop. | |
Bought Info | 1 | Instead of making a knowledge check, may take a Bought Info action: spend credits up to 50 times the difficulty of the check to pass with 1 success. | |
Jury Rigged | 1 | Choose 1 weapon, armor, or other item and give it a permanent improvement while in use. | |
Armor Master | 1 | When wearing armor, increase soak value by 1. | |
Tinkerer | 1 | May add an additional hard point to a weapon/armor equal to the number of ranks in Tinkerer. | |
Dedication | 1 | Increase this character's presence by 1. | |
Street Smarts | 1 | Remove 1 black for every streetwise or Knowledge Underworld check per rank of Street Smarts. | |
Informant | 1 | Once per session, may reveal a contact who can shed light on a chosen subject. | |
Cybernetic Leg | 1 | Increase this character's brawn by 1. |