Xayax Fall by Bladesmith09

Species
Human (Mandalorian)
Career
Engineer
Specializations
Saboteur/Gunslinger
System
Age of Rebellion

5
Threshold 14
Current 14
Threshold 14
Current 14
Ranged 1
Melee 1

Characteristics

3
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 2
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Westar-35 x2
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Settings, Stun 5, Disorient 3, Dual Wield
Damage
7
Critical
2
Anti Armour Micro-Rocket
Range
Medium
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1
Damage
8
Critical
4
Explosive Micro-Rocket
Range
Medium
Skill
Ranged: Heavy
Blast 7, Limited Ammo 1
Damage
7
Critical
2
Plasma Micro-Rocket
Range
Medium
Skill
Ranged: Heavy
Blast 7, Burn 2, Limited Ammo (x1)
Damage
7
Critical
2
Quillbomb Micro-Rocket
Range
Medium
Skill
Ranged: Heavy
Pierce 2, Blast 4, Vicious 3, Limited Ammo (x1)
Damage
6
Critical
1
Cryoban Micro-Rocket
Range
Medium
Skill
Ranged: Heavy
Blast 7, Disorient 3, Ensnare 3, Vicious 2, Limited Ammo (x1)
Damage
9
Critical
1
Integrated Jetpack Missile
Range
Long
Skill
Ranged: Heavy
Blast 11, Breach 1, Inaccurate 1, Prepare 1
Damage
16
Critical
3

485
620
17/18

Weapons & Armor

Mandalorian Armour: +1 Defense, +2 Soak, 6 Encumbrance, 4/5 hard points used, Integrated Holsters

Micro Rocket Armour Mounting: Enc-3, allows user to fire 1 loaded micro-rocket without a maneuver to draw, limited ammo 1, Increased rocket holding by 5 (the 6 loaded don't count towards encumbrance), -1 setback when using.
- Explosive Micro-Rocket: Damage 7, Critical 2, hard points 1, Enc 1, Blast 7, Limited Ammo (x3)
- Anti Armour Micro-Rocket: Damage 8, Critical 3, Hard Points 1, Enc 1, Breach 1, Limited Ammo 1 (x3)
- Plasma Micro-Rocket: Damage 7, Critical 2, Blast 7, Burn 2, Limited Ammo (x1)
- Quillbomb Micro-Rocket: Damage 6, Critical 1, Pierce 2, Blast 4, Vicious 3, Limited Ammo (x1)
- Cryoban Micro-Rocket: Damage 9, Critical 1, Blast 7, Disorient 3, Ensnare 3, Vicious 2, Limited Ammo (x0)

Westar-35 Blaster Pistol: Enc-3, Hard Points 2, Stun 5, Disorient 3 (x2)

Detonite: Damage 16, Blast 11, Enc 2, Easy Mechanics to rig up the Explosives, increasing by 1 per charge, Limited Ammo (x3)

Personal Gear

- Utility Belt: +1 Enc Capacity
- Backpack: +3 Enc Capacity
- Combat Webbing: +3 Capacity
- Integrated Holsters: +4 Enc capacity for up to 2 Weapons of Enc 3 or lower, +2 setback on enemies detecting weapons in the holsters
- 3 uses of Detonite and Detonator
- An explosive detector
- Z-6 Jetpack: Silhouette 1, Speed 2, Handling 0, System Strain (3) - Enc 3
- Integrated Missile: Damage 16, Critical 3, Long Range, Blast 11, Breach 1, Inaccurate 1, Prepare 1, Limited Ammo (x0)
- Medi-pack: 1 Healing Stim per Encounter, Boost on Medicine check

Assets & Resources

Critical Injuries & Conditions

Average Injury
Hard Injury

Talents

Name Rank Book & Page Description
Resolve 1 AoRCR p.155 When the character suffers strain, suffer 1 less to a minimum of 1
Rapid Recovery 2 A0RCR When the character recovers strain, recover 1 extra strain
Grit 3 AoRCR p.148 Increase strain threshold by 4
Toughened 1 AoRCR p.158 Increase wound threshold by 2
Powerful Blast 1 AoRCR p.154 Increase the Blast quality of damage dealt by explosives by 1
Time to Go 1 AoRCR p.158 May spend 1 destiny point to perform a move action as an incidental to get to cover or out of the blast range of an explosion, may be performed out of turn before damage is applied
Quick Strike 2 AoRCR p.154 Add 2 boost dice to combat checks against targets that have not acted that encounter
Rapid Reaction 1 AoRCR p.154 May suffer 1 strain to add 1 success to cool and vigilance checks for initiative
Quick Draw 1 AoRCR p.154 Once per round may draw or holster 1 weapon or item as an incidental, reduce time to draw weapons that require more than one turn to prepare by one maneuver
Improved Quick Draw 1 FC p.33 May use Quick Draw twice per round
Sorry About the Mess 1 FC p.33 Decrease the critical rating of non-starship weapons by 1 to a minimum of 1 against targets that have not acted this encounter
Dodge 1 AoRCR p.146 When targeted by a combat check, may spend 1 strain to upgrade the difficulty of the combat check by 1

Background

Motivation

Duties

Description

Other Notes

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