when staggered or disoriented, take the Hard Headed action to make a Daunting Discipline check to remove the status. Difficulty reduced by 1 per rank.
Body Guard
(10xp BG)(15xp BG)
Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of the next turn.
Enduring (3)
(20xp BG)(15xp MA)(25xp MA)
+1 Soak Value
Side Step
(15xp BG)(20xp BG)
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round.
Barrage
(25xp BG)
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme range
Dedication
(25xp BG)
Gain +1 to a single characteristic. (Agility)
Lethal Blows (3)
(Racial)(15xp MA)(20xp MA)
Gain +10 to rolls when inflicting a Critical Injury on an opponent
Claws
(Racial)
Deal +1 Brawl damage as wounds and have a Crit Rating of 3
Superb Reflexes
(Racial)
Add 1 success on all initiative checks
Silhouette 0
(Racial)
Has a Silhouette rating of 0
Feral Strength (2)
(10xp MA)(20xp MA)
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack
Natural Brawler
(20xp MA)
Once per session, may re-roll any one Melee or Brawl check.
Defensive Stance
(25xp MA)
Once per round, as a maneuver, suffer strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.
Dedication
Gain +1 to a single characteristic (Brawn)
Frenzied Attack (2)
(5xp MA)(25xp MA)
When making a Melee or Brawl attack, suffer Strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Force Powers
Force Rating
Power
Last One Standing
Description
Once per game session during a combat encounter, the character may spend two Destiny Points to make a hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat. For the sake of the narrative, the PC can spend the next round of combat incapacitating them.) The narrative means by which he accomplishes this is up to the paleyr and must also be approved by theh GM.
Upgrade
Effect
Add boost (2)
Add boost die to skill check to activate Last One Standing
Increase Effect (2)
When triggering Last One Standing, also eliminate a Rival
Destiny
Last One Standing costs one Destiny Point Instead of Two
Reduce Difficulty
Reduce the difficulty of the skill check to activate Last One Standing to Average (2p)