Beguiling pheremones |
1 |
Racial |
Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems). |
Distracting behavior |
1 |
Performer |
Make a distracting behavior maneuver and suffer strain no greater than ranks in cunning. Until the beginning of your next turn equal number of NPCs in engaged range suffer 1 threat on checks. Range increases with additional ranks. |
dodge |
1 |
Performer |
When targetted by a combat check, may perform a dodge incidental to suffer strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number. |
jump up |
1 |
Performer |
Once per round may stand from seated or prone as an incidental. |
congenial |
1 |
Performer |
May suffer a number of strain to downgrade difficulty of negotiation and charm checks, or uprage difficulty when targetted by charm or negotiation checks by an equal number. Strain suffered this way cannot exceed ranks in congenial. |
Natural athlete |
1 |
Performer |
Once per session may reroll one athletics or coordination check. |
second wind |
1 |
Performer |
Once per encounter, may use second wind incidental to recover strain equal to ranks in second wind. |
lethal blows |
2 |
Assassin [r1c2, r3c3] |
add +10 per rank of lethal blows to any critical injury result inflicted on opponents |
Stalker |
1 |
Assassin [r1c3, ] |
Add boost die per rank of stalker to all stealth and coordination checks. |
Quick strike |
1 |
Assassin |
Add boost die per rank of quick strike to conflict checks against targets that have not acted yet this encounter |
Quick draw |
1 |
Assassin |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Grit |
1 |
Assassin |
+1 strain threshold |
Intense Presence |
1 |
Performer |
Spend one destiny point to regain strain equal to presence. |
Grit |
1 |
Performer |
+1 strain threshold |
Toughened |
1 |
Performer |
+2 wound threshold |
Conditioned |
1 |
Amandine Tainted One (ruthlessness) |
Remove 1 Setback die per rank of conditioned from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned. |
Shortcut |
1 |
Amandine Tainted One (ruthlessness) |
During a chase, add 1 boost die per rank in shortcut to any check made to catch or escape an opponent. |
Side Step |
1 |
Amandine Tainted One (ruthlessness) |
Once per round may perform the side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Disorient |
1 |
Amandine Tainted One (ruthlessness) [r3c3] |
|
Sorry About the Mess |
1 |
Amandine Tainted One (ruthlessness) |
|
Flyby Slash |
1 |
Amandine Tainted One (ruthlessness) |
|
Sixth Sense |
1 |
Amandine Tainted One (ruthlessness) |
+1 ranged defense |
Hit and Run |
1 |
Amandine Tainted One (ruthlessness) |
|
Prey on the Weak |
1 |
Amandine Tainted One (ruthlessness) [r5c3] |
|
Toughened |
1 |
Amandine Tainted One (ruthlessness) |
+2 wound threshold |
Dedication |
1 |
Amandine Tainted One (ruthlessness) |
+1 Presence |