Jago El'kar by Talloaf

Species
Kyuzo
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Weequay Blaster Lance
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2
Damage
10
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 3
Damage
10[+2]
Critical
3

30
210
500
12/14

Weapons & Armor

Padded Armor - Soak 2
Frag Grenade, x1
Blaster Lance
Heavy Blaster Rifle

Personal Gear

Military Pack - Encumbrance +6
Comlink
Macrobinoculars
Stimstick, 1x
Stimpack, 2x
Extra Reload, 2x
Ration Pack, 2x
Breath Mask (Kyuzo)
Scout 5 Field Goggles (Kyuzo)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dense Musculature Forged in Battle, Page 22 Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range.
Grit Rank 1 Gain +1 strain threshold
Lethal Blows Rank 2 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
True Aim Rank 2 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check twice.
Sniper Shot Rank 1 May perform a Sniper Shot maneuver to increase the weapon's range by 1 (non-thrown ranged). Upgrade the difficulty for each range band increase.
Deadly Accuracy Ranged (Heavy) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.

Background

JUSTIFIED AVENGERS
The Alliance to Restore the Republic may exist for the sake of undoing the terrible mistake of allowing Palpatine's rise to power, but the Rebellion is sustained on the backs of those who seek to overthrow the Empire because of the evil it has wrought across the galaxy. Millions—perhaps billions by now—have already died or suffered horribly under its harsh rule, and a huge portion of the rank-and-file among the Alliance's forces come from families, planets, and even entire systems that have been victimized.

The Empire's "pro-human" philosophy is perhaps one of the greatest propaganda tools the Alliance enjoys. Species that have known respect and admiration for their contributions to galactic civilization for millennia now find themselves marginalized. Their people second-class citizens of the Empire at best, and slaves all too often, more and more of the governments representing these species are throwing in their lot with the Alliance. These beings bring with them their skills, talents, resources, and passionate desire to live peacefully with their fellow sentients throughout the galaxy to the battle against Emperor Palpatine's "humans first" policies.

The war machine of the Empire is voracious in its hunger, and those who seek to feed it have little or no compulsion against using wide-scale slave labor to obtain the resources and build the countless machines it needs. Entire planets and civilizations have suffered the fate of Kashyyyk and its indigenous Wookiees, enslaved en masse by the Empire and put to work. Individuals who have managed to avoid capture, or who are rescued by others, often sign on with the Alliance for the chance to strike back and, perhaps one day, free their people. Not surprisingly, the Alliance goes out of its way to free such beings whenever possible.

Death and destruction are also frequent tools employed by Imperial forces for the sake of enforcing order and the Emperor's will, Any signs of opposition are usually answered with arrests, followed by banishment to distant prisons and labor camps, or outright executions. On grander scales, the Emperor employs overwhelming assault forces or orbital bombardment. Emperor Palpatine is satisfied to rule by fear, ensuring that dozens of planets within a sector bow to his will with the utter destruction of one. While this strategy keeps many systems in line, those that survive his reprisals almost invariably sign on with the Rebellion for a chance to strike back on behalf of the many who have been lost.

Source(s): Age of Rebellion Core Rulebook, Page 44

IDEALISTIC RECRUIT
While those victimized by the Empire make up a significant portion of rebel forces, as do Imperial defectors, their numbers aren’t enough to threaten a single Imperial fortress world, let alone engage in conventional warfare with the Empire on multiple fronts. The Alliance Army is dependent on a steady stream of young, wide-eyed recruits willing to give their all in an attempt to restore peace and justice to the galaxy. Fresh faces drawn from every corner of the galaxy travel to secret rebel bases to undergo the basic training the Alliance can provide before deployment.

Recruits come from all social and economic backgrounds, but those from the Outer Rim are most eager to join, having only heard about Imperial atrocities secondhand. Brave recruiters carefully spread propaganda vids across backwater planets and arrange meetings to discuss how the Empire impacts the galaxy, eventually swaying local youth to join the Alliance. Most rimfolk already possess most of the skills the rebels want in their recruits. Life on the Rim often teaches them resilience in the face of adversity, familiarity with ranged weaponry, basic equipment repair skills, and an eagerness for any life that gets them offworld.

Source(s): Forged in Battle, Page 14

Motivation

BELIEF
A Player Character with a Motivation from this type is driven by a set of beliefs that form how he sees the galaxy and his role in it. He serves the Alliance because his beliefs support the goals of the Rebellion or are absolutely in contradiction with those of the Empire. He might not need to spread his beliefs to others, but he will epitomize those beliefs in word and deed, and he hopes that his beliefs will have a hand in building what will arise after the Empire falls.

Source(s): Age of Rebellion Core Rulebook, Page 105

FREEDOM
The absolute and autocratic rule of the Emperor is an offense to this Player Character's core beliefs about governments and politics. He might, in fact, oppose central authoritarianism in all forms, yet see the Alliance as a "lesser evil' he can deal with after the Empire is brought down.

Source(s): Age of Rebellion Core Rulebook, Page 105

Duties

Support - 0
-10 -> +10 Starting XP
-5 -> +1000 Credits

Description

Other Notes

Was a sniper in the security detail for Phatrong's elected representatives to the galactic senate. Devoted to ideals of cooperation and equality embodied in the Old Republic. Felt betrayed after Phatrong's senators embraced Palpatine and his bringing about the Empire. Fled and joined the Rebellion.

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