Force and Destiny
| Threshold | 20 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun Damage |
Damage6 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Large | 0 | 19 (KoF) | Dowutins have a silhouette of 1 or 2, chosen at character creation. |
| Immovable | 0 | 19 (KoF) | Dowutins who suffer the Immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental, suffer 3 strain to avoid the effect. Dowutins who are silhouette 2 suffer only 1 strain to use this ability. |
| Toughened | 1 | 27 (KoF) | Gain +2 wound threshold. |
| Parry | 1 | 27 (KoF) | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Grit | 1 | 27 (KoF) | Gain +1 strain threshold. |
| Intimidating | 1 | 27 (KoF) | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |