Derk Basto by thirdradius

Species
Chadra-Fan
Career
Engineer
Specializations
Saboteur
System
Edge of the Empire

2
Threshold 12
Current 6
Threshold 14
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
5
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast:6 Limit:1
Damage
8
Critical
4
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast:15, Breach:1, Limited Ammo:1, Vicious:4
Damage
20
Critical
2
Czerka M9 "Boomer" Heavy Pistol
Range
Short
Skill
Ranged: Light
Blast:5 Cumbersome:2 Inaccurate:1
Damage
5
Critical
3

15
395
9075
32/21

Weapons & Armor

Blaster Pistol HP:3 E:2 R:4
Padded Armour R:1
Stimpack x5 R:2
Fusion Cutter R:2
Thermal Detonator x3 E:3
Frag Grenade x4 E:4
Czerka M9 "Boomer" Heavy Pistol E:3 R:6

Personal Gear

Mk 3 Modular Backpack R:1
Utility Belt R:0
Utility Vest R:2
Wizard Pouch R:4
Load-Bearing Gear R:3
Comlink (Handheld) R:0
Ration Pack x5 R:0
Bacta (Litre) E:1 R:1
Flask of Peanut Butter Whiskey
EOD Kit E:4 R:5
Demolitions Tool Kit E:4 R:3
Mechanical Dianoga E:4 R:4
Dataspike E:1 R:3
Explosives Belt E:1 R:7
X5R Heavy Demo Kit E:4 R:6
Data Breaker E:1 R:6

Assets & Resources

Critical Injuries & Conditions

Crippled

Talents

Name Rank Book & Page Description
Acute Senses 1 Remove 2 setback dice from their Perception check, due to their superior hearing, vision and olfactory senses.
Resolve 2 When the character involuntarily suffers strain, he suffers 1 less strain per rank or Resolve (min 1).
Grit 2 Gain +2 strain threshold
Rapid Recovery 2 When healing strain after an encounter, heal 1 addition strain per rank of Rapid Recovery
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
Powerful Blast 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Toughened 1 Gain +2 wound threshold
Hard Headed 1 When staggered or disoriented, perform the Hard Headed action to make a 4P Discipline check to remove the status. Difficulty reduced by 1 per rank.
Time To Go 1 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Selective Detonation 1 When using a weapon with the Blast quality, spend advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Master Grenadier 1 Decrease advantage cost to activate Blast quality on any weapon used by 1 to a minimum of 1
Improved Time To Go 1 When activating Time to Go, allow 1 engaged ally to perform an out of turn Move maneuver as an incidental to move into cover or out of a blast range.

Background

Derk Basto grew up on Chad, the home planet of Chadra-Fan. He studied mechanics in order to earn credits for his family, but soon found a passion for it. Interested in creating and maintaining his own ship, Derk would repair speeder bikes for credits while scavenging and tearing apart ships in junkyards during his free time. However, if Derk couldn't find a part he needed, he would "borrow" parts from alien ships that would come in. Soon, the Galactic Empire would take over the system and Derk would be caught stealing from Imperial ships. The annoyance of the Empire would cause Derk to join the Rebel Alliance as an engineer. However, because of the cause of his criminal record, he was assigned to a crew of other criminals. During their time together, Derk grew to trust his crew members and ran their ship's maintenance. During their first mission in the Battle of Turkana, Derk's crew was assigned on a stealth mission to infiltrate and disable Imperial fighters on an Imperial I-class Star Destroyer. The mission was a close success. With the fighters disabled, Derk's crew let the alliance know about their accomplishment and were about to extract. Before the crew could even reach the hanger to steal a ship, the rebels started bombing the star destroyer, killing most of Derk's crew in explosions. Derk desperately tried to communicate to the alliance that they were still on the cruiser, but there was no answer coming from the other side. Derk would desperately make his way to the hanger, hotwire and steal a TIE fighter, and escape further into the Outer Rim.

Motivation

Friendship: Derk's crew in the Rebel Alliance reminded him of family. Now that they are dead and gone, Derk longs to belong to another.

Fame: Derk's affinity for mechanics pushes him to greater heights. He longs to be apart of a legendary crew with an indestructible ship.

Obligations

Betrayal (10): During his time in the Rebel Alliance, Derk was part of a crew of former criminals that infiltrated and disabled Imperial ships during the Battle of Turkana. Before Derk and his team could retreat to safety, the rebels started firing upon them, killing almost all of the infiltration team. Derk narrowly escaped on a TIE Fighter, avoiding both rebel and imperial fighters. Derk wants to find out who issued the order to fire upon him and his friends early. (Derk has discovered that the person that issued the order was Nost Luvago. As of the Battle of Yavin, Luvago has his own cell.)

Description

Derk is a common Chadra-Fan with brown raggedy fur and sharp crooked teeth. His black eyes shine with light and his ears perk up whenever he is hard at work on repairing or sneakily tearing apart machinery. Many of his clothes have scratches and stains which he calls "giving them character", though he's just lazy about cleaning them.

Other Notes

https://docs.google.com/spreadsheets/d/1pk_fH5DXPcvHK3Ck3DgNPL28LyHIolATFCmmfQvfWRE/edit#gid=0

Storage:
Toolkit

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