Force Resistance |
|
Racial |
When targeted by a telepathic Force Power, increase the difficulty by 2. When targeted by other Force Powers, cause the check to automatically fail. |
Heat Dissipation |
|
Racial |
Remove setback for hot conditions and be invisible to those who detect heat signatures. |
Toughened |
|
(5xp VG)(10xp VG)(20xp VG) |
+2 WT |
Body Guard (2) |
|
(5xp VG)(15xp VG) |
Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by the number until the start of the next turn. |
Moving Target (2) |
|
(10xp VG)(20xp VG) |
If the character has already acted this round, increase Ranged Defense by 1 per rank of Moving Target |
Rapid Reaction |
|
(5xp VG) |
Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks |
Conditioned |
|
(15xp VG) |
Remove setback die per ranks of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned |
Improved Body Guard |
|
(20xp VG) |
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, may take the hit instead. |
Dedication |
|
(25xp VG) |
Gain +1 to a single characteristic. (Agility |
Supreme Body Guard |
|
(25xp VG) |
Body Guard maneuver may protect a number of Engaged characters up to ranks in Resilience |
Suppresing Fire |
|
(20xp VG) |
Character and allies in Short range may spend 1 advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. |
Seize the Initiative |
|
(25xp VG) |
Once per session as a maneuver, may make a Hard Athletics check. On success, other PCs may take their turns immediately. |