Sirn'amek'herca by Arctanaar
Specializations
Hunter; Hermit
System
Force and Destiny
Characteristics
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
0
Athletics (Br)
0
Charm (Pr)
0
Coercion (Will)
0
Computers (Int)
0
Cool (Pr)
1
Coordination (Ag)
X
0
Deception (Cun)
0
Discipline (Will)
X
0
Leadership (Pr)
0
Mechanics (Int)
0
Medicine (Int)
0
Negotiation (Pr)
0
Perception (Cun)
0
Piloting: Planetary (Ag)
X
0
Piloting: Space (Ag)
X
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
X
1
Streetwise (Cun)
0
Survival (Cun)
X
1
Vigilance (Will)
X
0
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Br)
0
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
X
2
Knowledge: Core Worlds (Int)
0
Knowledge: Education (Int)
0
Knowledge: Lore (Int)
0
Knowledge: Outer Rim (Int)
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
X
1
Attacks
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
GLX Firelance
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Disorient 2, Stun Setting
Damage
8 (Due to Augmented Spin Barrel)
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Bola
Range
Short
Skill
Ranged: Light
Ensnare 3, Knockdown, Limited Ammo 1
Damage
2
Critical
-
Weapons & Armor
Shock Gloves | 300 | 0 enc
Bola x3 | 20 x3 = 60 | 1/3 x3 = 1 enc
GLX Firelance | 1600 | 3 enc
+ Augmented Spin Barrel | 1750
+ Sorosuub "Bantha's Eye" Laser Sight | 500
Merr-Sonn N-57 Armor - 3000 | 5 enc (2 when worn)
+ Integrated Ascension Gear | 350
Personal Gear
Modular Backpack | 75 cred | +3 enc
Extra Pouches x3 | 15 x3 = 45 | +3 enc
Comlink, handheld | 25 | 0 enc
Datapad | 75 | 1 enc
Hunting Goggles | 600 | 0 enc
Stimpack x5 | 25 x5 = 125 | 0 enc
Respirator | 25 | 1 enc
Fabritech Camouflage Paint | 40 | 0 enc
Weapon Maintenance Kit | 450 | 2 enc
Lockpick Set | 50 | 1 enc
Macrobinoculars | 75 | 1 enc
Assets & Resources
Bonded with a massif.
Massiff - Lords of Nal Hutta
4 3 1 3 2 1
Soak 6
WT 16
2 wounds
Brawl 3
Perception 2
Stealth 2
Survival 3
Vigilance 2
Claws (Damage 6, Critical 3, Knockdown)
Fangs (Damage 4, Critical 2, Vicious 3)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Hunter
1
Hunter; 5
Expert Tracker
1
Hunter; 10
Keen Eyed
1
Hunter; 15
Soft Spot
1
Hunter; 20
Dedication
1
Hunter; 25; +1 Agility
Intuitive Shot
1
Hunter; 25
Force Rating
1
Hunter; 25
One With Nature
1
Hermit; 5
Animal Bond
1
Hermit; 10
Soothing Tone
1
Hermit; 5
Toughened
1
Hunter; 5
Grit
1
Hermit 10
Conditioned
1
Hermit 15
Enduring
1
Hermit 15
Improved Animal Bond
1
Hermit 20
Natural Outdoorsman
1
Hermit 25
Force Rating
1
Hermit 25
Grit
1
Hermit 25
Force Powers
Power
Enhance
Description
10; improves Athletics
Upgrade
Effect
Control
5; improves Resilience
Control
5; improves Brawl
Power
Seek
Description
10
Power
Influence
Description
10
Upgrade
Effect
Control
15; improves social checks
Range
5
Other Notes
Base XP: 100 XP
Base statline: 2/2/2/3/2/1 (house rule: Int 3, Cun 2 -> Int 2, Cun 3)
Agility: 2 -> 3, 30 XP
Leftover XP: 100-30 = 70 XP
Skill choices.
Career: Survival, Knowledge (Xenology), Ranged (Heavy)
Specialisation: Stealth, Ranged (Heavy)
Knight level XP: 150 XP
Obligation starting choice: +10 Obligation for +10 XP
Available XP at this step: 70+150+10 = 230 XP
XP expenditure in Seeker/Hunter.
Second column of Seeker/Hunter talents: 5+10+15+20+25 = 75 XP
Intuitive Shot: 25 XP
Force Rating increase: 25 XP
Toughened: 5 XP
XP expenditure in Seeker/Hermit.
Specialisation: 20 XP
One With Nature: 5 XP
Animal Bond: 10 XP
Soothing Tone: 5 XP
Force power Enhance.
Power: 10 XP
Two Control upgrades: 5+5 = 10 XP
Force power Seek.
Power: 10 XP
Force power Influence.
Power: 10 XP
Range: 5 XP
Control: 15 XP
Total XP expenditure: 30+5+10+15+20+25+25+25+20+5+10+5+10+5+5+10+10+5+15+5 = 260 XP
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First session XP reward: 15 XP