Gregor Singh by averagejoe

Species
Human
Career
Jedi
Specializations
Padawan, Armorer
System
Force and Destiny

3
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Saber
Range
Engaged
Skill
Brawl
Damage
Critical

25
435

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened [15 Padawan] 2 Rise of the Separatists pg. 27 +4 wound threshold
Grit [5 Padawan] 1 Rise of the Separatists pg. 27 +1 strain threshold
Parry [5 Padawan] 1 Rise of the Separatists pg. 27 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Reflect [10 Padawan] 1 Rise of the Separatists pg. 27 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Grit [15 Armorer] 1 Keepers of the Peace pg. 25 +2 Strain threshold
Toughened [5 Armorer] 1 Keepers of the Peace pg. 25 +2 Wound threshold
Inventor [5 Armorer] 1 Keepers of the Peace pg. 25 When constructing new items or modifying attachments, add [Blue bonus] or remove[Disadvantage black] per rank of lnventor.
Gearhead [5 Armor] 1 Keepers of the Peace pg. 25 Remove [Disadvantage black] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Armor Master [10 Armorer] 1 Keepers of the Peace pg. 25 When wearing armor, increase total soak value by 1
Improved Armor Master [15 Armorer] 1 Keepers of the Peace pg. 25 When wearing armor with a soak value of 2 or higher, increase defense by 1 .
Tinkerer [20 Armorer] 1 Keepers of the Peace pg. 25 May add I additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Imbue Item [25 Armorer] 1 Keepers of the Peace pg. 25 Take the Imbue Item maneuver; suffer I strain and commit [Force Dice] to grant one weapon. piece of armor. or item an improvement while Oremains committed. Suf fer I strain every round O remains committed.

Force Powers

Force Rating
Power
Sense [Force Rating 2]
Description
By opening his mind, a Force user can commune with
the world around him. He senses the endless movement
of the Living Force, seeing beyond what his eyes allow.
The actions of those around him are laid bare, as if the
Force user had a bird’s eye view of his surroundings, allowing him to anticipate attacks and better strike blows
of his own, or even spot ambushes and lurking foes. Alternatively, he can sense the thoughts of others. Even
a Jedi cannot read someone’s mind completely, but a
Force-sensitive being can detect his target’s feelings and
emotions, and even sense surface thoughts.
Unlike many other Force powers, Sense has a basic
power that can be used in two very different ways. Users can rely on Sense to augment their defensive (and
eventually offensive) abilities, or they can invest in the
ability to read the emotions and feelings of others.
They can even read their surface thoughts, which can
be particularly valuable in a wide variety of situations
Upgrade Effect
Duration Sense’s ongoing effects may be triggered one additional time per round
Sense Basic Power The Force user can sense the Force interacting with the world around him.
The user may spend3to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Control Ongoing effect: Commit Q Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.

Background

Motivation

Morality

Justice: The character strives for just and deliberate
actions in his life, and in his interactions with others. He
attempts to make the objectively right choice every time,
knowing that justice is more likely to guarantee positive
outcomes than sympathy or other emotional displays.

Cruelty: All too often, the cruel use justice to excuse
their actions. If one stops himself from tempering justice
with empathy and understanding, he can inflict great
harm on others and feel justified doing it. Eventually, he
can grow to revel in the suffering of others, even as he
deludes himself into thinking he makes the "just" choice.

Description

Other Notes

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