Aldrin Prestor by Maestro

Species
Human
Career
Spy
Specializations
Scout
System
Age of Rebellion

3
Threshold 12
Current 9
Threshold 12
Current 1
Ranged 2
Melee 2

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1(add blue die), Stun Setting
Damage
6
Critical
2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
210
0
=9/11(1+5+2+3)

Weapons & Armor

RANGED WEAPONS:
DE-10 Blaster Pistol 1400c
Reduce difficulty of combat checks at long and extreme range by 1.

Do not add 1 setback dice due to minor repairs needed.

Add 1 boost dice to checks for repairing the blaster.

MELEE WEAPONS:
Vibroknife

ARMOR:
Verpine Fiber Ultramesh Armor 3000
0 1 3000c 3 2 5
Power up (or down) the armor with a maneuver. When powered up, wearer gains +2 defense. Power armor may run out of power if an opposing character gets 2 advantages or a triumph result.

Personal Gear

Cybernetic Left Eye: +1 Vigilance, +1 Perception

Load-Bearing Gear: Increases encumbrance threshold by 3.

Utility Belt: (25c)The belt grants +1 to a character's encumbrance threshold.

Macro Binoculars: Remove any setback dice imposed by distance. (1Enc)

Combat Scanner: Remove 2 setback dice added to checks due to darkness/ see normally in dark conditions. Enemies add 2 setback dice to checks made to intercept or decrypt data broadcasts. (1Enc)

Vibroknife: (1Enc), Hp2, Price 250, R3

4x Stimpacks: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

1x Military Trauma Pac: They allow to perform a medical check to heal wounds without penalty.

Military Field Manual: (25c)(1Enc) Add 1 boost die to any military-related check once per scene.

2x Emergency Repair Patch: (25ea) May be used as a one-use item that can be utilized to gain the normal bonus for having the right tools for a job at hand when applicable.

Can also apply a patch to a droid to heal 3 wounds. May apply 5 patches to the same per day.

General Purpose Scanner: (500c, 2enc)This is a relatively small piece of equipment used to identify and record a variety of data, such as detecting life-signs, heat signatures, radiation etc. They have a range up to 1.5 kilometres.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Basic Combat Training 1 Passive Brawl and Ranged (light) become Career Skills.
Outdoorsman 1 Cost 5 Remove (black die) per rank for checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Second Wind 1 Cost 5 Once per encounter, may use Secound Wind incidental to recover strain equal to ranks in Second Wind.
Grit 1 Cost 5 Gain +1 strain threshold (passive)
Shortcut 1 Cost 5 During a chase, add blue die per rank in Shortcut to any checks made to catch or escape an oppent.
Let's Ride 1 Cost 10 Once per round, may mount or dismount a verhicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Quick Strike 1 Cost 10 Add blue die per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Forager 1 Cost 10 Remove up to two black die from skill checks to find food, water, or shelter, Survival checks to forage take half the time.
Vehicle Combat Training 1 Cost 10 Gunnery and Piloting (Planetary) become career skills.
Natural Hunter 1 Cost 15 Once per session, reroll 1 perc or vigiliance check

Background

Aldrin Prestor grew up in the shadow of greatness. As the nephew of Bail Prestor Organa and cousin to Leia, he was raised amidst the grandeur of Alderaan's royal court. Yet, his family's legacy was a burden as much as it was an inspiration. While Bail fought tirelessly against the Empire, Aldrin's parents—having forsaken their duties to the greater good for the comforts of monarchy—remained indifferent to the struggle.

From a young age, Aldrin was captivated by his uncle's courage and moral conviction. Bail's leadership in the Senate and his clandestine efforts to aid the Rebellion ignited a fire in Aldrin that his sheltered upbringing could never extinguish. He admired Bail’s ability to fight the Empire with a blend of diplomacy and covert resistance, seeing in him the embodiment of what a true leader should be.

However, growing up alongside his cousin Leia, Aldrin couldn’t help but feel a deep sense of frustration. While she was being groomed for leadership and actively participating in their family's mission, he was stifled by his parents' apathy. The disconnect between the values he held dear and the complacency of his immediate family created a chasm that only widened with time.

At 18, with a heart full of determination and a mind set on making a difference, Aldrin made the hardest decision of his life. He reached out to one of Bail’s trusted contacts within the Rebellion, pleading for a chance to join the cause that his parents had abandoned. When the opportunity finally came, Aldrin didn’t hesitate. He left his home in the dead of night, without a word to his family, setting out to carve his own path.

Now, as a young recruit in the Rebellion, Aldrin is driven by a desire to honor the legacy of his uncle and cousin while forging his own identity. He carries with him the weight of his family’s divided loyalties but is determined to prove that he, too, can be a force for change in the galaxy.

Motivation

Duties

10 - Intelligence

Description

5"10, lean, tan skin, brown eyes, short black hair.

Other Notes

Notes to self:
-Not spending any Duty value on exp points.
-Class Career Skills: Computer, Cool, Coordination, Deception, Warfare. Perception, Skullduggery, Stealth, Athletics, Medicine, Piloting Planetary, Survival
Human skill: +1 to two non-career skills
1.Ranged (Hvy)
2. Leadership
Starting exp: 110
-100 extra XP can be spent on skills, 50 XP can be spent on your Talent Tree.
30points on Agi 2>3, Cun 2>3, Int 2>3, total= 90 points

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