Threshold | 21 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
DC-15 |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, pierce 1, stun setting |
Damage13 |
Critical3 |
|
M8 combat knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, pierce 1, vicious 1 |
Damage5 |
Critical3 |
|
EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, disorient 3, ion, limited ammo 1 |
Damage8 |
Critical4 |
|
Vibro bayonet |
RangeEngaged |
SkillMelee |
|
Pierce 2, inaccurate 1, vicious 1 |
Damage6 |
Critical2 |
|
Gauntlets |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical training | Add a boast dice per rank of this talent to athletics and resilience checks | ||
Clanker killer (2 ranks) | Before rolling a check that targets a droid, you may remove boost dice upto the characters ranks in clanker killer, these lost boost dice become upto an equal number of successes or advantages | ||
Deadly accuracy | Choose 1 combat skill (ranged heavy). Add damage equal to ranks to a single attack made using that skill. | ||
Armour master | When wearing armour, increase soak by 1 | ||
Toughened (3 ranks) | +2 wound threshold | ||
Body guard | Once per round, perform the body guard manoeuvre to guard an engaged character. Suffer a number of strain no greater than ranks of body guard then until the beginning of the next turn, upgrade the difficulty of all attacks targeting the guarded character | ||
Conditioned | Remove setback per ranks of conditioned from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per ranks of conditioned | ||
Improved body guard | Once per session, when an ally protected by the body guard manoeuvre suffers a hit, suffer the hit instead. | ||
Dedication (2 ranks) | +1 to a characteristic, cannot go above 6 | ||
Moving target | If the character has acted already in the round, increase ranged defence by 1 per rank of moving target | ||
Natural trooper | Once per session, may reroll any on real gunnery or ranged heavy check | ||
Enduring | +1 soak | ||
Grit | +1 strain threshold |