Cordé "Blaze" Antilles by Sinte

Species
Arkanian Offshoot
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

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Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Flame Projector
Range
Short
Skill
Ranged: Heavy
Jury Rigged - Burn quality takes 1 less adv to activate.
Damage
8
Critical
2

0
115
0
6/7

Weapons & Armor

Merr-Sonn C-22 Flame Carbine (p.165 EotE)
Blast 8, Burn 3.
Bantha's Eye Laser Sight (+1 adv on hit)
Electronic Sight System (Can aim as incidental at short range)

Blast - Activate (2 adv on hit, 3 adv on miss) to deal damage equal to blast rating to all engaged targets.

Burn - Activate (1 adv) target takes burning damage equal to weapon damage at the start of the target's turn, for # of rounds equal to burn rating.

Koromondian Half-Vest (+1 soak, +1 M/R Defense. Armor takes damage if user is crit).

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (rank 1) +2 WT per rank
Jurry Rigged Pick 1 weapon, armor or item and modify it with a bonus. (This JR is used on the main weapon).
Armor Master +1 soak

Background

Cordé was an adopted daughter of Bail Antilles, of House Antilles, of Alderaan. She was rescued as an infant from a destroyed frigate, the debris of which was passing Alderaan at the time. She was raised with all the noble manners of house Antilles, but both her father and Cordé knew from the early age that her talents were not in politics, but in warfare.

Cordé was a good strategist, showing early signs of being able to command others in stressful situations, as well as being able to handle her own. When she was of age, she enlisted with the AAF (Alderaanian Armed Forces). She was assigned to one of the ground spec ops teams after a year of excellent service, and had high praises from her superiors. But Cordé was tired of watching her team having to spill their blood for the squabbles of Alderaanian nobles, as well as being tired of the politics on the planet and of her own House.

After another year in the AAF, Cordé decided that she has had enough, and defected, using her House's contacts to smuggle herself off the planet. Only her father knew what had happened to her. She made her way to Corellia, where she became a mercenary and pilot for hire. She earned her namesake "Blaze" for her love of everything pyrotechnic, including her weapon, which she nicknamed "Min Larel" (My love, in Corellian).

A few years after a very successful mercenary career on Corellia, she was approached by a member of the Aurodium Sword, and offered a spot in their very exclusive & prestigious mercenary company. Instead of hunting down lowlifes, Aurodium Sword's targets were the protection of high-ranking Empire personnel, nobles and various VIP as well as high-risk bounties and search-and-destroy missions. Aurodium Sword was Empire-leaning, which gave them a big degree of flexibility in imperial space, as simply showing up with the Aurodium insignia gave you a huge degree of freedom on Empire-controlled worlds. Well, as much freedom as a mercenary company could hope to achieve, at least. All members of the group must accept tasks that their company is issued, (which are big contracts few and far between, that pay extremely well) , otherwise they are allowed the freedom to bounty hunt and perform other mrecenary duties on their own,using the Aurodium's authority, as long as they do not deface the Aurodium Sword.

Cordé accepted the contract, and is currently under the employment of Aurodium Sword, in one of the search-and-destroy companies. They just finished a highly successful mission on Tatooine, wiping out an entire pirate gang that was hurting the business of one of Nar Shadda's hutt cartels. Cordé's company is currently on leave, free to do whatever they please until the next big opportunity comes along...

Motivation

Combat and Glory, although monetary gains are always welcome.

Obligations

Notoriety - 15 pts.
Cordé is known to many houses in Alderaan as well as some of the military personnel, some praising her natural ability as a warrior, but most despising her for being a deserter. She still retains some contacts from House Antilles and Organa (as the two houses were very close) that she can call upon.

Cordé's mercenary group, the Aurodium Sword, does not shy away from conflict or discovery. Every member wears the insignias proudly, and will never deny their membership. Such attitude means that every member of the Aurodium Sword is always in danger from local government restrictions, as well as vengeful victims or family members of their targets.

Description

Pale skin, scar over her left eye from a ripclaw attack that she suffered as a child.
Always masked, identity concealment is important to the Aurodium Sword so they do not suffer repercussions for what their unit has done under contract.

Other Notes

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