Jace Keller - Urban by mulan

Species
Human
Career
Smuggler
Specializations
Gunslinger, Assassin, Gadgeteer, Agitator, Thief, Skip Tracer, Courier, Figurehead, Modder
System
Age of Rebellion

5
Threshold 22
Current 0
Threshold 24
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
5
4
5
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5 ☒☒
Charm (Pr) 0
Coercion (Will) X 5 ☒☒
Computers (Int) X 4 ☐☐
Cool (Pr) X 5
Coordination (Ag) X 5 ☐☐☐☐
Deception (Cun) X 5 ☒☒☒☒
Discipline (Will) 4
Leadership (Pr) 0 ☐☐☒
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 5
Perception (Cun) X 5
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) X 5
Resilience (Br) 0
Skulduggery (Cun) X 5 ☒☒☒☒
Stealth (Ag) X 5 ☐☐☐☐☒☒
Streetwise (Cun) X 5 ☒☒☒☒
Survival (Cun) 1
Vigilance (Will) X 4
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 4
Knowledge: Underworld (Int) X 4 ☒☒☒☒
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

2 x 'Quicktrigger' Blaster Pistols
Range
Medium
Skill
Ranged: Light
Accurate 1, Pierce 5, Stun Setting, Suppressed
Damage
9
Critical
1
"Long Arm" Model 38
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Pierce 3
Damage
8
Critical
2
Kal Dagger
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2, Pierce 2
Damage
+2
Critical
1
2 x Vac Attack MK-127
Range
Medium
Skill
Ranged: Light
Limited Ammo 4, Accurate 1, Pierce 1, Vicious 1, Linked 1
Damage
6
Critical
2

0
4000
4333
4/10

Weapons & Armor

===========================
Weapons:
===========================

2x 'Quicktrigger' Blaster Pistols (Holstered)
-> Blaster Suppressor
-> Blaster Actuating Module (modded Damage 2, Pierce 2)
-> Enhanced XCiter (modded Pierce 3)
-> Custom Grip (modded Accurate 1)
----------------------------------------------
"Long Arm" Model 38 (Holstered)
-> Slug-Thrower Suppressor
-> Custom Grip (modded Accurate 1)
-> Telescopic Sight
-> Jury Rigged (Crit)
-> Lightweight Frame (modded Enc -1)
----------------------------------------------
Kal Dagger (Holstered)
-> Mono Molecular Edge (modded Pierce 2)
----------------------------------------------
2x Vac Attack MK-127 Concealable Disc Launcher
-> Electronic Sighting System (modded Accurate 1)

===========================
Armour
===========================

Second Skin Armour
-> Superior Armour Customization (integral)
----------------------------------------------
Noble Regalia
-> Integrated Holsters (2x Add ■ to Perception checks to find stored weapons, Can holster 5 weapons of enc 3)
-> Custom Fit (Modded to remove Setbacks)

===========================
Cybernetics:
===========================

Biofeedback Regulator
----------------------------------------------
Vocal Emulator Implant
----------------------------------------------
Cyber Disguise
- 2 Innate Talent (Indistinguishable) Mods
----------------------------------------------
Repli-Limb Prosthetic Leg
-> Hidden Compartment
-- 2x Holonet Homing Beacon
-- 1x Comlink Bug
-- 1x Subminature Holocam
----------------------------------------------
Lockbreaker Hand
-> Hidden Compartment
-- 2x Stun Cuffs
-- 1x Comm Scrambler
-- Restraining Bolt

===========================
Vehicles:
===========================

Temple-Class Heavy Freighter
"Cataclysm"
(http://swsheets.com/v/e72lb8ulm-cataclysm)

Consular-Class Light Cruiser "Raven"
(https://swsheets.com/v/z86olsjdx-raven)

S-5 "Flashfury" Swoop
( http://swsheets.com/v/afl7heggx-jace-s-swoop )

Operations Van (http://swsheets.com/v/f4sgyuzia-operations-van)

Personal Gear

===========================
Carried Gear:
===========================

Surveyor's Bag
----------------------------------------------
Utility Belt
-> Concealed Climbing Cord
----------------------------------------------
Military Belt Pouch
----------------------------------------------
Concealed Escape Kit (Right Boot)
----------------------------------------------
Data Breaker
---------------------------------------------
Scanner Googles
-> Subminiature Holocam
----------------------------------------------
Ascension Pistol
----------------------------------------------
3-MAL Secure Comlink
----------------------------------------------
Earbud Comlink
----------------------------------------------
Recon Remote
-> Dart Gun
-> Comlink Bug
-> Subminiature Holocam
----------------------------------------------
Pen
-> Subminiature Holocam
-> Dart Gun
----------------------------------------------
Bandana
----------------------------------------------
Small Telescopic Mirror
----------------------------------------------
Affide Crystal
----------------------------------------------
10 doses Raquor Venom

===========================
Droids:
===========================

SR-Series Scout/Observation Droid
'SR-C7'
(http://swsheets.com/c/zwgrlitf4-w4t-ch3r)

SR-Series Scout/Observation Droid
'SR-C3'
(http://swsheets.com/c/azf9ropzn-sp0t-t3r)

LSX-Series Slicer Droid
'LSx-T2'
(http://swsheets.com/c/admgwxkhs-qw3-4ty)

Assets & Resources

===========================
CR Rewards:
===========================

CR1 Blaster Actuating Module/Blaster Actuating Module
CR 2 Slave Circuit/YT-2000 (returned)
CR 3 Superior/Shadowsheath
CR 4 Slave Circuit /Cloaked Smuggling Compartment
CR 5 Superior/Optical Camo System
CR 6 Verpine Shatter Rifle/Pseudo-Cloaking Device
CR 7 Sensor Shunt/Slave Circuit
CR 8 Segmented Armour/Segmented Armour
CR 9 Cyber Disguise/JM-5000 (returned)
CR 10 HWK-290 (returned)/Starwind pleasure Yacht (returned)
CR 11 Retrofitted Hangar Bay/Quad Medium Laser Cannon
CR 12 Cybernetic Appendage (Brawn)/Biofeedback Regulator
CR 13 Augmentative Armour/Augmentative Armour
CR 14 Quad Laser Cannon/Light Turbolaser
CR 15 Augmentative Armour/Augmentative Armour
CR 16 Custom Shuttle/High-Output Ion Turbine
CR 17 Holo Shell/Slave Circuit
CR 18 SR-Series Scout/Observation Droid/CX-2000 Holographic Ghillie Suit
CR 19 LSX-Series Slicer Droid/Nightshadow Coating
CR 20 Temple-Class Heavy Freighter/Briefing Auditorium
CR 21 Advanced Subspace Encryption Array/Environmental Simulators
CR 22 Computers Workshop/Skulduggery Workshop
CR 23 Nightshadow Coating/Whisperthrust Engine
CR 24 Cloaking Device/Consular-Class Light Cruiser (unarmed)
CR 25 --/--
CR 26 --/--

Critical Injuries & Conditions

===========================
Hours:
===========================

Hours Remaining - 294 hrs

===========================
False ID's:
===========================

Gerald Barnaby
- Generic ID
-> Explorer/Traveller
----------------------------------------------
Tram Stord
- Non-Official ID
-> Information/Bounty Broker
--> Boost
--> False Data
----------------------------------------------
Ukrunn Tas
- Official Civilian ID (Bynarria)
-> Courier
--> False Data
----------------------------------------------
Lunn Zair
- Official Civilian ID (Uyter)
-> Import/Export Specialist
--> Boost
--> False Data
--> Sector Wide
----------------------------------------------
Graz Tryn
- Official Gov't/Non-Civilian ID
-> Bounty Hunter
-> Backstopped
----------------------------------------------
Geothray Totem
- Official Civilian ID (Uyter)
- Non-Official ID (Hunting/Expedition Guide in the Employ of XxX Tentacion)
-> Backstopped
--> License to own a large arm for hunting purposes
--> Resume of several notable hunts all across the galaxy
----------------------------------------------
Sol Reendorr
- Official Civilian ID (Uyter)
-> Backstopped
--> Registered PI
--> List of cases solved around Uyter
--> Boost to dealing with Uyter Law Enforcement
----------------------------------------------
Gundruk Hrul
- Uyter Security Force Badge

===========================
Imperial Disguises:
===========================

1 Set Jungle Trooper Armour
1 Set Stormtrooper Armour
1 Set Scout trooper Armour
1 Imperial Officer Uniform

Talents

Name Rank Book & Page Description
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental
Quick Strike 3 Add 1x Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Dodge 4 When targeted by a combat check, may preform a Dodge incidental to suffer a number of strain equal to Dodge, then upgrade the difficulty of the check by that number
Rapid Reaction 3 Suffer a number of strain to add and equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Sorry About the Mess Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not acted yet this encounter.
Call 'Em Do not add Setback to combat checks due to the use of the Aim maneuver
Grit 12 Gain +1 strain threshold
Lethal Blows 5 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons
Quick Draw (Improved) May use Quick Draw twice per round
Spitfire After a successful combined check with two Ranged (Light) weapons, additional hit cam be allocated to other targets within range of the weapon.
Dedication 7 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Gunslinger -> Cunning, Assassin -> Cunning, Gadgeeter -> Willpower, Skip Tracer -> Willpower, Agitator -> Agility, Thief -> Intellect, Courier -> Intellect)
Stalker 3 Add boost per rank of Stalker to all Stealth and Coordination Checks
Toughened 5 Gain +2 Wound threshold
Sniper Shot Before making a non thrown ranged attack, may preform a Sniper Shot maneuver to increase the weapon's ranged by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Master of Shadows Once per round suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by one
Deadly Accuracy 2 When acquired, choose 1 combat skill (Ranged - Light, Ranged - Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Jury Rigged 3 Choose 1 weapons, armour, or other item and give it a permanent improvement while it remains in use
Armour Master When wearing armour, increase total soak value by 1.
Tinkerer 4 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Intimidating 4 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Armour Master Improved When wearing armour with a soak value of 2 or Higher, increase defence by 1
Confidence 3 May decrease difficulty of Discipline check to avoid fear by 1 per rank of Confidence
Indistinguishable 6 Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Plausible Deniability Remove setback per rank of Plausible Deniability from all Coercion checks and Deception checks
Nobody's Fool 3 May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Street Smarts 4 Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Convincing Demeanour 2 Remove Setback per rank of Convincing Demeanour from any Deception or Skulduggery checks.
Spare Clip Cannot run out ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal.
Scathing Tirade Take a Scathing Tirade action; make an Avg. Coercion check. Each Success causes one enemy in short range to suffer 1 strain. Spend Advantage to cause 1 effected enemy to suffer 1 additional strain.
Scathing Tirade (Improved) Each enemy affected by Scathing Tirade suffers a setback on checks for a number of rounds equal to Coercion.
Scathing Tirade (Supreme) Suffer 1 strain to preform Scathing Tirade as a maneuver, not an action.
Incite Rebellion Once per session, may take an Incite Rebellion action; make a Hard Coercion check to cause a number of beings up to ranks in Coercion to become rebellious until the end of the encounter.
Bypass Security 3 Remove setback per rank of Bypass Security from checks made to disable a security device or open a locked door
Hidden Storage 4 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage
Jump Up Once per round, may stand from seated or prone as an incidental
Short Cut 3 During a chase; add a boost per rank of Shortcut to any checks made to catch or escape an opponent
Hard Boiled 3 When recovering strain after an encounter, may spend Advantage up to ranks in Hard-Boiled to recover 1 wound per Advantage spent.
Expert Tracker Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
Bought Info Instead of making a Knowledge check, may take a Bought info action; spend credits equal to 50 times the difficulty of the check to pass with one Success
Street Smarts Improved Once per session, may take an Improved Street Smarts action; make a Formidable Streetwise or K. Underworld check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts
Informant Once per session, may reveal a contact who can shed light on a chosen subject
Reconstruct the Scene Perform the Reconstruct the Scene action; make a Hard Perception check to identify the physical characteristics of person present at the scene within 24 hours.
Pilot Training Piloting (Planetary) and Piloting (Space) become career skills.
Swift Do not suffer the usual penalties for moving through difficult terrain.
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Freerunning Suffer 1 strain when making a Move maneuver to move to any location within short range.
Indistinguishable (Improved) The character may extend the effects of Indistinguishable to a number of allies within short range equal to ranks in Deception
Hidden Storage (Improved) The character may use Hidden Storage to store an item within his own suitably modified body
Lose Them When being followed or chased, the character may perform the Lose Them action and make a Hard Stealth check. If successful, and 2 setbacks to checks to follow him for the remainder of the encounter and may spend Triumph to indicate his pursuers have lost him completely
Incite Distraction While in a crowd, may perform the Incite Distraction action to make an Average Deception check. If successful, enemies treat the area as difficult terrain. The character may spend Triumph to make the location impassable terrain to them instead.
Resolve 4 When a character involuntarily suffers strain, he suffers 1 less per rank of Resolve to a minimum of 1.
Command 2 Add Boost per rank of Command when making leadership checks (or other checks to inspire, lead or rally an audience). Affected targets get a boost to Discipline checks for the next 24 hours
Calm Commander May use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership of the character is the commander of the acting force
Commanding Presence Remove Setback per rank of Commanding Presence from Leadership or Cool checks
Confidence (Improved) May spend Triumph on fear check to steady the nerves of other allies making the same check. Each ally within short range add Success equal to the characters ranks in Confidence to the result of their check
Signature Vehicle (Javelin Mk II) The character chooses one star ship or vehicle with a silhouette of 3 or lower that he owns. This star ship or vehicle is the characters "Signature Vehicle." He upgrades the ability of all Mechanics checks made to work on the vehicle once.
Larger Project 2 Signature Vehicle can have a silhouette 1 larger per rank of Larger Project
Gearhead 1 The character removes (Setback) per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50 (this does not increase with additional ranks of Gearhead).
Fancy Paint Job 1 Upgrade all Charm, Deception, and Negotiation checks made in the presence of Signature Vehicle once.
Custom Load Out 1 May add 2 additional hard points to signature vehicle

Background

Jace was a member of the Uyter Abolitionists movement. He would smuggle personnel and equipment from the docking bays where they would be dropped off to the various cells and resistance factions around the planet. After the Abolitionists where all but wiped out he joined up with the SFL team that came to help extract some of those and then went back with them to HQ to join SFL properly. Since then he has been working within SFl to help take on the Empire in whatever way he can think possible.

During his time with SFL and as he has gotten more and more responsibility Jace has realised that while the Empire is the biggest threat to a peaceful galaxy there are other forces that sometimes need to be dealt with and they can be just as big a problem.

Motivation

The Mission

Since being elevated to a position of authority Jace tries to set a good example, tackling problems head on and doing whatever it takes to make sure the mission gets accomplished and his teams makes it back safely.

Jaces Contacts - https://docs.google.com/document/d/1mFUzSc1zxw-ubBJAFxcvhRVVUxUOIUvUhLL96ddE-Kg/edit?usp=sharing

Duties

Wetwork - 2600

PCs with this Duty know that sometimes questionable, if not downright immoral, acts must be committed in the name of the greater good. The quiet death of a single key individual, after all, can save many lives or keep important secrets buried for good. They're willing to do the unthinkable for the cause, and eliminate or assassinate critical Imperial personnel to prevent or undo a greater evil.

Description

==================================
Permanent Effects
==================================
- Lost Right Leg on Emancipation Arsenal
- Lost Left Arm on Balefire Throne

==================================
Pets on Ondara
==================================

Oniz - https://swsheets.com/c/b1jvxyuvb-oniz
--------------------------------------------------------
Zubadub - https://swsheets.com/c/vhhz254uw-zubadub

==================================
Unused Mods
==================================

Optical Camo System (Modded Stealth 1, Master of Shadows)
--------------------------------------------------------
Enhanced Optics Suite (Modded Vigilance 1)
--------------------------------------------------------
Amphibious (9 Hrs)
--------------------------------------------------------
Energy Dispersion System
--------------------------------------------------------
Squad Tactical System (Fully Modded)
--------------------------------------------------------
Strength Enhancing System (Fully Modded)
--------------------------------------------------------
Energy Dispersion System


Other Notes

+10 XP (SFL bonus)
+ 70 XP & + 50 Duty from retiring Squeaks
Mission 1: Operation Who Lives +55 XP +25 Duty +300 Credits
Mission 2: Operation ISB-napping +35 XP +35 Duty +400 Credits +5 Duty (Mission Report)
Mission 3: Operation Shatterstar Pt 1 +30 XP +30 Duty +400 Credits
Mission 4: Operation Shatterstar Pt 2 +30 XP +30 Duty +400 Credits +5 Duty (Mission Report)
Mission 5: Operation Moonraker +40XP +30 Duty + 500 Credits
Mission 6: Operation Low-Battery +45 XP +30 Duty + 500 Credits +5 Duty (Mission Report)
Mission 7: Operation P-33 +25 XP +15 Duty + 500 Credits +5 XP (GM Grant)
Mission 8: Operation Sight Analysis +15 XP + 15 Duty + 500 Credits
Mission 9: Operation Stolen Goods +10 XP + 15 Duty + 500 Credits
96 Hours traded in for 20 Duty
Mission 10: Operation Dagger +25 XP + 15 Duty + 600 Credits +5 Duty (Mission Report)
Mission 11: Operation Electric Boogaloo +15 XP + 15 Duty + 600 Credits
GMed Break Jake +20XP +15Duty
Mission 12: Operation Wheel and Deal +20 XP + 10 Duty + 600 Credits +15 Duty (Omin Positive Spin) +5 Duty (Mission Report)
Mission 13: Operation Hotel Suite +20 XP +20 Duty +700 Credits
Mission 14: Gruuba Games +20 XP +15 Duty + 700 Credits
Mission 15: Bottoms Up +25 XP + 20 Duty + 700 Credits +5 Duty (Mission Report)
Mission 16: Operation Jade Cloak +20 XP +5 Duty +700 Credits
Mission 17: Operation Wiretap +25 XP +20 Duty +700 Credits
Mission 18: Operation Here Catch +25 XP +20 Duty +700 Credits
24 Hours traded in for 5 Duty
Mission 19: Operation Blind Hydra +25 XP +20 Duty +800 Credits +5 Duty (Mission Report)
Mission 20: Operation: Pod One Out + 20 XP + 20 Duty +900 Credits +5 Duty (Mission Report)
Mission 21: Operation Safe House +25 XP +20 Duty + 1400 credits
Mission 22: Operation Iron Horse+25 XP +20 Duty +800 Credits
48 Hours trader for 10 Duty
Mission 23: Operation Unintelligent +20 XP +20 Duty +900 Credits+5 Duty (Mission Report)
GMed Brick +20 XP +15 Duty
Mission 24: Operation Blitzkreig +25 XP +10 Duty +900 Credits
GMed Deposit +20 XP +10 Duty
Mission 25: Operation Hike +20 XP +20 Duty +900 Credits +5 Duty (Mission Report)
Mission 26: Operation Hatchet Job +25 XP +20 Duty +1000 Credits
GMed Gouda +20 XP
Mission 27: Operation Aerial Deployment +20 XP +20 Duty +1000 Credits +5 Duty (Mission Report)
Mission 28: All My Ex's +20 XP (Off Book)
Mission 29: Operation Star Performance +25 XP +20 Duty +1000 Credits
Mission 30: Operation Missing Persons +10 XP +10 Duty +1000 Credits
Mission 31: Operation Turf War +20 XP +15 Duty +1000 Credits
GMed Cheddar +20 XP
GMed Deployment +15 XP +15 Duty
Mission 32: Operation Jade Iris +15 XP +10 Duty +1100 Credits +5 Duty (Positive Spin) +5 Duty (Mission Report)
GMed Iced Tea +20 XP + 10 Duty
Mission 33: Operation Surprise Party +25 XP +25 Duty + 1100 Credits
GMed Pepper Jack: +20 XP + 15 Duty
GMed Column Toppler +20 XP +10 Duty
Mission 34: Operation Juniper Boots +20 XP +15 Duty + 1200 Credits
Mission 35: Operation Spider Bite +25 XP +20 Duty +1200 Credits +3500 Credits
Mission 36: Operation Mirror Mirror +15 XP +15 Duty +1200 Credits
Gmed Pemento: +15 XP +15 Duty
Mission 37: Operation Business Trip +20 XP +20 Duty +1200 Credits +5 Duty (Positive Spin)
Mission 38: Operation Sacramento Nights +20 XP +25 Duty 1200 Credits
Mission 39: Operation Broken Wings +25 XP +15 Duty +1300 Credits
Mission 40: Operation Night School +20 XP +20 Duty +1300 Credits
GMed Stab in the Dark +15 Duty
GMed Anti Fowl +20 XP +15 Duty
Mission 41: Operation Elron +20 XP +20 Duty +1300 Credits
GMed Charger +20 XP +15 Duty
Mission 42: Operation Forever Wander +20XP +15 Duty +1400 Credits, Bird Talon Necklace
GMed Intrigue at Court +20 XP
Mission 43: Operation Snoop +25 XP +25 Duty +1400 Credits
Mission 44: Operation Emancipation Arsenal +25 XP + 10 Duty +1400 Credits +E11s Sniper +Lost Leg (Maimed)
Mission 45: Operation Iron Sights +20 XP +25 Duty +1400 credits
Mission 46: Operation Cake Day +20 XP +5 Duty +100 credits (Off Books)
288 Hours traded in for 30 XP
Mission 47: Operation Iron Plating +15 XP +15 Duty +1400 credits
Mission 48: Operation Balefire Throne +20 XP +20 Duty +1500 credits +Lost Arm (Maimed)
Mission 49: Operation Wolfie +20 XP +15 Duty +1500 credits
Mission 50: Operation Ruby Dagger +20 XP +10 Duty +1500 credits +5 Duty (Mission Report)
Mission 51: Operation Gizer Shuffle +20 XP +10 Duty +1500 credits
Mission 52: Operation Fun Dance Festival +25 XP +15 Duty +1500 credits
Mission 53: Operation Info Broker +15 XP +2000 credits (Off Books)
Mission 54: Operation Kriskind +15 XP +15 Duty +1500 credits
Mission 55: Operation Gizer Shuffle II +20 XP +10 Duty +1500 credits
Mission 56: Operation Mute Shyamaladingdong +25 XP +10 Duty +1500 credits
Mission 57: Operation Trident Pt III +25 XP +10 Duty +1600 credits
Mission 58: Operation A Pirates Life +20 XP +15 Duty +1600 credits +1000 credits
Mission 59: Operation Uninvited +20 XP +25 Duty +1600 credits
48 Hours traded in for 5 XP
Mission 60: Operation Frozen Wampa +25 XP +10 Duty +1600 credits + Model 7 Therm-Ax
Mission 61: Operation Slaver’s Paradise +20 XP +15 Duty +1600 credits
Mission 62: Operation Kerberos +25 XP +10 Duty +1600 credits + VX "Sidewinder" Repeating Blaster
Mission 63: Operation Pitter Patter +25 XP +10 Duty +1600 credits
Mission 64: Operation Cookie Cutter +20 XP +10 Duty + 1700 credits
Mission 65: Operation Missing Obol +25 XP +15 Duty +1700 credits
Mission 66: Operation Steel Whispers +25 XP +10 Duty +1700 credits
Mission 67: Operation Stuck in Traffic +25 XP +15 Duty +1700 credits
144 Hours traded in for 15 XP
Mission 68: Operation Spice of Life +25 XP +10 Duty +1700 credits +5 Duty (Mission Report)
Mission 69: Operation Emancipation Arsenal II +25 XP +10 Duty +1700 credits
Mission 70: Operation Solo +25 XP +10 Duty +1700 credits
Mission 71: Operation P.O. Box +20 XP +10 Duty +1700 credits
Mission 72: Operation Flyboys +25 XP +10 Duty +1700 credits
Mission 73: Operation Black Bridges +15 XP +5 Duty +1700 credits
Mission 74: Operation Hard Bargain +25 XP +15 Duty +1800 credits +5 Duty (Mission Report)
Mission 75: Operation We Be Winging It +25 XP +20 Duty +1800 credits
Mission 76: Operation Pinions +25 XP +25 Duty +1800 credits
Mission 77: Operation Declaw +25 XP +15 Duty +1800 credits
Mission 78: Operation Black Box +20 XP +10 Duty +1800 credits +5 Duty (Mission Report)
Mission 79: Operation Within Earshot +25 XP +15 Duty +1900 credits
Mission 80: Operation Placebo Effect +25 XP +15 Duty +1900 credits
Mission 81: Operation Steel Nerves +20 XP +10 Duty +1900 credits
144 Hours traded in for 15 XP
GMed Looking Glass +15 XP +10 Duty +300 credits +12 Hours
Mission 82: Operation Carnivora! +25 XP +15 Duty +1900 credits
Mission 83: Operation Night Sweats +25 XP +10 Duty +1900 credits
Mission 84: Operation Rust Vulture +25 XP +15 Duty +1900 credits
Mission 85: Operation ??? +25 XP +10 Duty +1900 credits
Mission 86: Operation Calling Card +25 XP +10 Duty +1900 credits
Mission 87: Operation Cloak and Dagger +20 XP +5 Duty +2000 credits +5 Duty (Mission Report)
Mission 88: Operation Hot and Heavier +25 XP +10 Duty +2000 credits
Mission 89: Operation Sandbox +25 XP +10 Duty + 2000 credits
Mission 90: Operation Sudden Strike Part 1 +25 XP +20 Duty + 2000 credits
Mission 91: Operation Puño Sangriento +20 XP +20 Duty + 2000 credits
Mission 92: Operation Blue Butterfly +20 XP +15 Duty +2000 credits
Mission 93: Operation Road Block +25 XP +10 Duty +2000 credits
Mission 94: Operation Parlay +25 XP +10 Duty +2100 credits
Mission 95: Operation Beach Bodybag +25 XP +10 Duty +2100 credits
Mission 96: Operation Trainline +25 XP +10 Duty +2100 credits
Mission 97: Operation No Good Deeds +15 XP +15 Duty +2100 credits +5 Duty (Mission Report) +5 Duty (Positive Spin)
Mission 98: Operation Within Reach +25 XP +15 Duty +2100 credits +5 Duty (Mission Report)
Mission 99: Operation Bards Tongue +25 XP +5 Duty +2100 credits
Mission 100: Operation Durasteel Slicer +25 XP +15 Duty +2100 credits +5 Duty (Mission Report)
Mission 101: Operation Hunters Hunted +25 XP +15 Duty +2200 credits +1350 credits
Mission 102: Operation Expanding Eye +20 XP +10 Duty +2200 credits +5 Duty (Mission Report)
Mission 103: Operation Frost +25 XP +15 Duty +2200 credits
Mission 104: Operation Old Man +20 XP +10 Duty +2200 credits
Mission 105: Operation Pass the Baton +15 XP +10 Duty +2200 credits
Mission 106: Operation Durasteel Artifacts +25 XP +15 Duty +2200 credits
Mission 107: Operation Can't Buy Happiness +20 XP +10 Duty +2200 credits
Mission 108: Operation Commencement: +25 XP +15 Duty +2200 credits +5 Duty (Mission Report)
Mission 109: Operation Newsflash +25 XP +15 Duty +2300 credits
Mission 110: Operation Good Intentions +20 XP +10 Duty +2300 credits
Mission 111: Operation Durasteel Relics +25 XP +10 Duty +2300 credits
Mission 112: Operation Fresh Voice +15 XP +10 Duty +2300 credits
Mission 113: Operation Barons Tax +25 XP +15 Duty +2300 credits
Mission 114: Operation Quasimodo +25 XP +10 Duty +2300 credits
Mission 115: Operation Amber Lightning +25 XP +10 Duty +2300 credits
Mission 116: Operation Kakori +25 XP +10 Duty +2300 credits
Mission 117: Operation Dehn Dehn Dehhhnnn +25 XP +10 Duty +2300 credits
Mission 118: Operation New Blood +25 XP +10 Duty +2400 credits
240 Hours traded in for 240 XP
Mission 119: Operation Overlord III +25 XP +15 Duty +2400 credits +5 Duty (Mission Report)
Mission 120: Operation Commander of Staves +25 XP +10 Duty +2400 credits +350 credits
Mission 121: Operation Red Run +20 XP +10 Duty +2400 credits
Mission 122: Operation Membership +20XP +10 Duty +2400 credits
Mission 123: Operation Endangered Species +25 XP +5 Duty +2400 +5 Duty (Mission Report)
Mission 124: Operation Master of Coin +15 XP +10 Duty +2400 credits
Mission 125: Operation Ice Age +20 XP +15 Duty +2400 credits
Mission 126: Operation Boarding School +5 XP
Mission 126: Operation Boarding School +5 XP
Mission 127: Operation Kinship +20 XP +15 Duty +2500 credits
Mission 128: Operation Code of Conduct +25 XP +10 Duty +2500 credits
Mission 129: Operation Security Preach +25 XP +15 Duty +2500 credits
Mission 130: Operation Dreadcrumbs +25 XP +15 Duty +2500 credits
Mission 131: Operation Plain Site +25 XP +15 Duty +2500 credits
Mission 132: Operation Fetch +15 XP +10 Duty +2500 credits
Mission 133: Operation Foot Drill +25 XP +15 Duty +2500 credits
Mission 134: Operation Hanabi +25 XP +20 Duty +2500 credits
Mission 135: Operation Onyx Dagger +25 XP +15 Duty +2500 credits
Mission 136: Operation Rampart Sacker +20 XP +25 Duty +2500 credits
Mission 137: Operation Maximum Ambition +20 XP +5 Duty +2500 credits
Mission 138: Operation In the Wood(s) +20 XP +20 Duty +2500 credits
Mission 129: Operation FD Steady Set +25 XP +20 Duty +2500 credits
Mission 130: Operation Block 8 +25 XP +10 Duty +2500 credits
Mission 131: Operation Sathari Safari +25 XP +15 Duty +2500 credits (Donated to Training Facility on Uyter)
Mission 132: Operation Large Withdrawls +25 XP +15 Duty +2500 credits (Donated to Training Facility on Uyter, Stayed at Training Facility on Uyter)
Mission 133: Operation Emerald Nezumi +25 XP +15 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 134: Operation Uy-Turn +20 XP +10 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 135: Operation The Hatred that Lies Beneath +25 XP +15 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 136: Operation Starve the Beast +25 XP +35 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 137: Operation FD Attention +25 XP +15 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 138: Operation Web of Lies +20 XP +15 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 139: Operation Freedoms Trail +20 XP +20 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 140: Operation Eggs in a Basket +25 XP +20 Duty +2500 credits (Stayed at Abolitionist HQ on Uyter)
Mission 141: Operation It Spreads +25 XP +10 Duty +2500 credits (Stayed at High 5 Ranch on Uyter)
Mission 142: Operation Patient Zero +15 XP (Capped) +15 Duty +2500 credits (Stayed at High 5 Ranch on Uyter)
-------------------------------Stopped Counting XP + Duty----------------------------------------------------------------
Mission 143: Operation Gemstone +2500 credits (Stayed at High 5 Ranch on Uyter)
Mission 144: Operation Clean and Quarantine +2500 credits
Mission 145: Operation Broken Fang +2500 credits
Mission 146: Operation Strike Out +2500 credits
Mission 147: Operation Virtual Classroom +2500 credits
Mission 148: Operation Repo +2500 credits
Mission 149: Operation Detailed Tracing Pt II +2900 credits

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