Yeeter Sergeant 2 (Yam) by Mystios

Species
Shi'ido
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Characteristics

4
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Czerka "Czerhander" VX Vibro-Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2
Damage
7
Critical
2

0
140
0
4/9

Weapons & Armor

Czerka "Czerhander" VX Vibro-Greatsword - 4 Encumbrance, 3 HP. Requires 2 hands to wield

Padded Armor - 2 Encumbrance

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skinshifting 1 As a maneuver, may suffer 1 strain to shape-shift. Must make an Easy (1p) Resilience check to shape-shift into a Silhouette 1 being, an Average (2p) Resilience check for shape-shifting into Silhouette 2, or a Daunting (4p) Resilience check for shape-shifting into Silhouette 3. If successful, change appearance to match that of a previously observed character. Threats may be spent to become stuck in that form for 1 week per threat. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. Boost or setback dice can be added based on how much either have observed the individual, whether the clothing matches, or other factors
Projective Telepathy 1 As an action, may suffer 1 strain to make an Easy (1p) Discipline check to cast illusions by causing individuals within medium range to experience a certain sensory detail for 1 round. May project illusions to add 1 setback die and remove applicable 1 boost die on Perception checks for recognizing shape-shifting
Barrage 1 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range
Hard Headed 1 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy
Body Guard 2 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character

Background

Motivation

Obligations

Description

Other Notes

Return to Top