Skinshifting |
1 |
|
As a maneuver, may suffer 1 strain to shape-shift. Must make an Easy (1p) Resilience check to shape-shift into a Silhouette 1 being, an Average (2p) Resilience check for shape-shifting into Silhouette 2, or a Daunting (4p) Resilience check for shape-shifting into Silhouette 3. If successful, change appearance to match that of a previously observed character. Threats may be spent to become stuck in that form for 1 week per threat. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. Boost or setback dice can be added based on how much either have observed the individual, whether the clothing matches, or other factors |
Projective Telepathy |
1 |
|
As an action, may suffer 1 strain to make an Easy (1p) Discipline check to cast illusions by causing individuals within medium range to experience a certain sensory detail for 1 round. May project illusions to add 1 setback die and remove applicable 1 boost die on Perception checks for recognizing shape-shifting |
Barrage |
1 |
|
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range |
Hard Headed |
1 |
|
On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy |
Body Guard |
2 |
|
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character |