Sense the living force interacting with world around user.
Upgrade
Effect
Control+Duration+Strength
Commit 1 Die; 2/round upgrade difficulty of the pool for an attack targeting the force user twice.
Basic
The user may spend Force Point to sense all living beings withing short range (both sentient and non sentient).
The user may spend Force Point to sense the current emotional state of one living target with whom they are engaged.
Power
Move
Description
The user can move objects with the force.
Upgrade
Effect
Strength 3
Spend a Force Point to move objects up to silhouette 3.
Basic
The user may spend a Force Point to move 1 object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short.
Control
User may hurl objects. Make a ranged combat check combined with Move Power check. Deal silhouette times 10 damage.
Range
Spend a Force Point to increase range of Move to Medium.
Power
Enhance
Description
Perform athletic feats beyond natural abilities.
Upgrade
Effect
Control 3
Force Leap Maneuver: Make an Enhance power check. User may spend Force Point to jump horizontally or vertically to any location in short range.
Basic
When making an Athletics check, roll an Enhance power check as part of the pool. The user may spend Force Points as Success or Advantage.
Range
Spend a Force Point to increase range of Force Leap to Medium.
Power
Influence
Description
Have sway over the weak minded.
Upgrade
Effect
Magnitude 3
Spend Force Point to increase targets affected by 3.
Basic
The character may spend Force Points to stress the mind of one living target, inflicting 1 strain per Force Point.
Special: When influence emotions Light can only create positive emotions, while Dark can only create negative.
Control
The user may make a Discipline v Discipline check with an Influence power check against the target. If successful and they spend Force Point they may make the target adopt an emotional state or believe something untrue for 1 round or 5 minutes.
Control
When making Leadership, Coercion, Charm, Deception, or Negotiation roll Influence power check. Spend Force Points to add success or advantage.
Power
Supress
Description
Dampen the effect of incoming force powers.
Upgrade
Effect
Duration
Commit 1 Die; While committed Suppress is ongoing for user and allies in range.
Strength
Spend a force point to add 1 extra automatic failure to skill checks affected.
Basic
The user may spend a force point to add an automatic failure to skill checks made as part of force powers against the user and his allies within short range until the end of his next turn.
Background
Rowan was once a sheltered orphan taken in by the Organa household of Alderaan many years ago as a servant boy. In the course of Bail Organa's civil rebellion against the Empire, Rowan came into contact with a Jedi Knight -- or at least a former Jedi Padawan who had furthered his own training. This Jedi, Lucas Dallas, sensed the Force was strong in young Rowan and offered to teach him the ways of the mythic Jedi as best he could.
Taking cues from his new master's erratic nature Rowan became somewhat a stoic, always ready to stand between the Empire and the innocent public they would harm. His strength in the Force was clear from the moment he joined Dallas' side, and the two will often joke about the boy's early struggles to control his powers.
Now Rowan finds himself as much a Jedi as his master was the day they met, and a staunch supporter of the Rebel Alliance. As the preeminent force using member of Connors's Commandos it falls to him to analyze and combat the mystical dangers they face from their enemies.
Motivation
Restore the Republic
- Owing much to both Bail Organa and a would-be Jedi Knight has colored Rowan's goals for his own life. In order to honor the debt he feels he owes both men Rowan fights day in and out for their dreams of restoring the Old Republic.
Morality
Emotional Strength: Bravery
- Rowan always puts others before himself and the limits of his powers have been tested often by the dangers he places himself in front of to save innocents or comrades-in-arms.
Emotional Weakness: Recklessness
- Rowan can however sometimes be blind to his own limits. One of the faults certainly inherited from his master Rowan sometimes fails to recognize when hes the one who needs saving.
Value: 50
Description
Other Notes
Rowan took the +10xp option for Morality as a starting character.
Mentor: Lucas Dallas (this gives Rowan a discount of 5xp on basic levels of Force powers)
110xp Human +10 Morality +975xp