Threshold | 19 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Holdout Dagger |
RangeEngaged |
SkillMelee |
|
Damage5 |
Critical3 |
||
GALAAR-15 |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Stun Setting |
Damage9 |
Critical2 |
|
Whipcord Thrower |
RangeShort |
SkillRanged: Light |
|
Ensnare 2 |
Damage5 |
Critical5 |
|
Compact Flame Projector |
RangeShort |
SkillRanged: Light |
|
Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical2 |
|
Explosive Micro Rocket |
RangeShort |
SkillRanged: Heavy |
|
Blast 6, Limited Ammo 1 |
Damage7 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stalker | 1 | Assassin | The character adds boost per rank of Stalker to all Coordination and Stealth Checks. |
Quick Strike | 1 | Assassin | When performing a combat check during combat, the character adds boost per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
Lethal Blows | 3 | various | The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Dodge | 1 | Assassin | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Dedication | 1 | Assassin | Agility |
Frenzied Attack | 1 | Marauder | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Toughened | 2 | Marauder | The character increases his wound threshold by two per rank of Toughnened. |
Enduring | 1 | Marauder | Character gains +1 soak value per rank of Enduring. |
Jump Up | 1 | Assassin | Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. |