Remove 1 Setback (Black) for hot or dry conditions, add setback for cold or wet conditions.
Insight
EoE 277
Perception and Discipline become career skills.
Uncanny Reactions
EoE 277
Add 1 Boost (Blue) per rank of Uncanny Reactions to all Vigilance checks.
Convincing Demeanor
EoE 93
Remove 1 Setback (Black) per rank of Convincing Demeanor from Deception or Skulduggery checks.
Uncanny Senses
EoE 277
Add 1 Boost (Blue) per rank of Uncanny Senses to all Perception checks.
Quick Draw
EoE 277
Once per round, draw or holster a weapon or accessible item as an incidental.
Touch of Fate
EoE 277
Once per session, add 2 Boost(Blue) to any 1 check.
Street Smarts
EoE 277
Remove 1 Setback (Black) per rank of Street Smarts from Streetwise or knowledge (Underworld) checks.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light)(Dark) use): When guiding and shaping thoughts, only (Dark) may be used to generate negative emotions such as rage, fear, and hatred Only (Light) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either (Light) or Dark). The character may spend (Light) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user spends (Light) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Control
When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend (Light) to gain Success or Advantage(user's choice) on the check.
Range
Spend (Light) to increase power's range by a number of range bands equal to range upgrades purchased
Background
I'm not overly fond of my past, my clan was poor and our leader desperate to claw his way higher, desperate enough to sell off the 'lesser' members of the clan such as my mother and myself as soon as he got a decent offer.
We were bounced around from owner to owner, and then planet to planet as I grew up until finally she passed, without my mother to provide protection to me I needed to learn to protect myself.
I learned very quickly just how easy people were to manipulate, a few promises and lies with a nice smile can go a surprisingly long way, do that for long enough and I learned I could get anyone to do ANYHTING I needed.
So once I had enough of my last owners guards on my side I realized I had a chance, I asked for something simple, something they were trained to do well. Kill.
Chaos ensued when they actually did it and in that chaos I made my escape, I've spent the past few years adapting to freedom, finding work that suits my skills. Bounty Hunting has proven surprisingly effective, it's easy to bring someone in alive if you get them to follow you into a trap.
Motivation
Ambition/Power:
Obligations
(15)Favor: (WIP) Has a mysterious benefactor who helped her escape early and life and has lent aid to her during rough patches throughout her life. One of the few people she has genuine loyalty to.
(15) Criminal: (WIP) Spent many years using her talents for petty to not-so-petty crimes and scams under various aliases.