Start game with one rank in Mechanics
Microvision: Verpine add 1 Advantage to Perception checks
Radio-Wave Communication (can produce and hear radio waves, silently communicating with other Verpine and specially-tuned commlinks within 100 kilometers)
Equipment:
Military Modular Backpack Frame:
Encum N/A,
This frame is built to accept two rectangular modules from a variety of options. It includes an antennae which accepts most comlinks to connect them to a hands-free headset.
Storage Unit x2;
Increase Encumberance threshold by 3.
Load-Bearing Gear:
Encum N/A,
More than a backpack, this is a mesh worn on the body to which are attached multiple pockets and holsters. Typically used by military groups and squads on long-range missions.
Increases encumbrance threshold by 3.
Surveyor's Bag:
Encum N/A,
These are compact bags which are nevertheless quite roomy, used by explorers as smaller equipment - worn over the shoulder across the body.
Increase encumbrance threshold by 2.
Utility Belt:
Encum N/A,
This is a belt containing an array of pockets and slots for tools and weapons to be placed in.
The belt grants +1 to a character's encumbrance threshold.
Explosives Belt:
Encum 1,
This belt looks like any other, except for the fact that in a hidden compartment is a strip of detonite. The belt is favoured with infiltrating saboteurs, as it makes for a good demolitions or assassination device.
Setting hidden charge requires an Average (2 difficulty) Mechanics check.'
Upgrade difficulty of checks to detect the true nature of the belt twice.
Charge has the following profile;
Damage Critical Range Qualities
15 3 Engaged Blast 5, Breach 1, Limited Ammo 1
Verpine Bond Gauntlets:
Encum 1,
These Verpine gauntlets are built to reinforce an individual's forearms, which provides stabilization to hand and arm movements. Their material is similar to the exoskeleton of a verpine.
Add 1 boost dice to checks made to handle volatile materials or perform delicate work.
BlasTech Model 58 Concealment Holster:
Encum 0,
This compact holster is built to help a small blaster's concealment, while also providing for an easy drawing and holstering when faced with hostile action.
Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster.
Concealed Escape Kit:
Encum 0,
This kit is generally hidden into footwear that can contain it, allowing for escape from most temporary and short-term internment. It often includes small wire cutters, a blade, and other tools used in a possible escape.
Upgrade ability of all Mechanics and Skulduggery checks made to escape confinement once.
Laser cutter lasts for an single round.
Upgrade difficulty to detect the escape kit twice.
Monoknife included has the following weapon profile;
Skill Damage Critical Range Qualities
Melee +1 3 Engaged Pierce 1
Merr-Sonn "Rider" Ascension Pistol:
Encum 1,
This small pistol was produced by Merr-Sonn to cover the market for those that need a grappling hook but do not wish to modify a weapon.
Make an Average (2 difficulty) Ranged (Light) check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the object (or an unsecured object to them).
May pull themselves with another character, requiring an Average (2 difficulty) Athletics check, as to not lose grip with the gun or the person.
Custom Tool Kit:
Encum 5,
Brought to the galaxy by Journeyman Tools Inc., this kit is custom made for the buyer. The grips and the tools in the tool kit are designed specifically for a single person.
Add 1 boost die to any checks for repairs and maintenance when used by the buyer of the kit. Add 1 setback die if the tools are not designed for the user.
X5R Heavy Demolitions Kit:
Encum 4,
This heavy case is filled with remote detonators, timers and other vital tools for dealing with explosives. They are in a heavily shielded and signal-proof compartment, and contains tools made out of non-reactive compounds.
Add 2 boost dice on Mechanics checks to prepare, set or disarm explosives. Per session, may use tool kit to remove a despair or 3 disadvantage results from a check dealing with explosives.
Thermal Cloak
Encum 2,
These are fabrics worn as a blanket which may protect from extreme warmth or cold.
This item allows an individual to remove 2 setback dice from checks about handling the cold or the heat of a hostile environment.
Frag Grenade:
A typical fragmentation grenade, used very commonly by militaristic groups.
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Light 8 4 Short 1 0 50 5 Blast 6, Limited Ammo 1
The grenade may be set to detonate after 3 rounds or on impact.
Stun Grenade:
These non-lethal grenades are built to disable groups of enemies without causing damage or death.
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Light 8 N/A Short 1 0 75 4 Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
They can be set to detonate on impact or in 3 rounds.
Merr-Sonn D-24 Inferno Grenade:
This grenade, as all incendiary weapons, is banned on most worlds due to the horrendous wounds it leaves and the amount of collateral damage.
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Light 8 3 Short 1 0 (R) 75 5 Blast 5, Burn 2, Limited Ammo 1
Golan Arms Mk.4 Heavy Fragmentation Grenade:
This frag grenade has a stronger detonite charge and is packed with more shrapnel, together allowing for a larger and more damaging explosion.
Skill Dam Crit Range Encum HP Price Rarity Special
Ranged - Light 9 4 Short 1 0 (R) 75 5 Blast 7,Limited Ammo 1,Cumbersome2