Drenk Zottal's Lightsaber (one-handed, green blade).
Personal Gear
Jedi battle armor (+2 Defense, +2 soak)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary
3
HoBS
+3 difficulty to any combat check targetting Drenk Zottal.
Parry
4
HoBS
When hit by a melee attack, may suffer 3 strain to reduce damage by 6.
Reflect (Improved)
4
HoBS
When hit by a ranged attack, may suffer 3 strain to reduce damage by 6. If the hit generated 1 Despair or 3 Disadvantages, may inflict the attack's damage to any target in Medium range.
Stand Firm
1
HoBS
As an action, may grant all allies within medium rangea +3 on their Wound Threshold. Once per encounter.
Last Stand
1
HoBS
When exceeding his Wound Threshold, Drenk Zottal grants any number of ally the ability to take an Out-Of-Turn maneuver.
Force Powers
Force Rating
4
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check. Trade Force Points for Success or Advantage.
Upgrade
Effect
More Skills
May Enhance any Athletics, Coordination or Resilience Checks.
Force Leap
As a maneuver, may use one Force Point to leap to any point within Short Range, or two points to leap to any point within Medium Range.
Power
Influence
Description
The character may spend Force Points to stress the mind of one living target they are Engaged with, inflicting 1 strain per token.
Upgrade
Effect
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May make an opposed Discipline check against an Influenced target; if succeeded, Drenk Zottal can force the target to adopt an emotional state or believe something untrue, lasting for 3 rounds or 15 minutes.
Power
Move
Description
The user may spend one light-side Force Point to move one object of silhouette 0 that is within short range up to his range.
Upgrade
Effect
Hurl
Make a Discipline check to hurl moved objects, dealing damage equal to silhouette*10. May throw multiple objects using Auto-Fire rules.
Strength
Spend one light-side Force Point to increase targetable silhouette, up to 3.
Magnitude
Spend one light-side Force point to increase number of targets, up to 4.
Power
Sense
Description
The character may spend 1 Force point to sense all living things within Short range (including animals and sentient beings)
Upgrade
Effect
Range
May spend an additional Force Point to increase the range to Medium.
Control
May instead sense the emotional state of one living target they are engaged with.