Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1 Stun Setting |
Damage9 |
Critical3 |
|
M-8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+ 1 |
Critical3 |
|
Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training 3 | Add 1 bonus die per rank to all Athletics and Resilience checks. | ||
Knockdown | After hitting with a melee attack, may spend a triumph to knock the target prone. | ||
Quick Strike | Add a bonus die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
Clanker Killer 3 | Before rolling a combat check that targets a droid, remove 1 bonus die up to the character's ranks in Clanker Killer from the pool, and add an equal number of successes or advantages to the results. | ||
Deadly Accuracy | When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged (Light)) | ||
Conditioned | Remove 1 setback die per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. | ||
Point Blank 2 | Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged. | ||
Guns Blazing | Use the Guns Blazing incidental; suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with more than one weapon. |