Breach 1, Defensive 2, Deflection 1, Sunder, Vicious 2, Superior
Damage
10
Critical
1
0
410
0
1/9
Weapons & Armor
Crossguard Lightsaber (Etaan Crystal) - When attacked, may spend 3 disadvantages from opponent check to cause them to become disarmed.
- Innate Parry +1
- Innate Reflect +1
- Extended Hilt (+1 Damage, +1 Vicious)
- Reflex Grip (+1 Defensive, +1 Deflection, when using parry or reflect, spend 1 more strain but treat talent as one rank higher)
- Superior Hilt Customization
Jedi Commander Armour
- Custom Fit (Remove 2 setback from Athletics and Coordination checks)
- Cortosis Weave
Personal Gear
Holocommunicator
Jedi Utility Belt - Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather.
Climbing Gear
Stimpack x5
Assets & Resources
7 Conflict
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Path To Power
1
+1 Force Rating
Toughened
2
+2 Wounds per rank
Grit
3
+1 Strain per rank
Parry
5
Suffer 3 strain to reduce damage by 2 + ranks in parry
Quick Draw
1
Once per round, draw or Holster a weapon or accessible item as an incidental.
Reflect
4
Suffer 3 strain to reduce damage by 2 + ranks in reflect
Jump Up
1
Once per round, may stand from seated or prone as an incidental
Improved Reflect
1
When reflecting an attack that generates a despair or 3 threat, may hit a target within medium range with the same damage as the attack once it resolves
Improved Parry
1
When parrying a hit that generates 3 threat or a despair, may hit with a weilded Brawl, Melee or Lightsaber weapon for base damage after the original attack is resolved.
Well Rounded (Pereption, Stealth)
1
2 Skills become career skills permanently
Sense Danger
1
Once per session, remove 2 setback from any check
Force Rating
1
+1 Force Rating
Force Powers
Force Rating
3
Power
Move
Description
Upgrade
Effect
Strength 3, Control: Hurl, Range, Control: Pull
The Force user can move small objects via the power of the Force.
The user may spend light side points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Power
Enhance
Description
Upgrade
Effect
Control: Force Leap Horizontal/Vertical, Range, Control: Maneuver, Control: Coordination
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend light side points to gain success or advantage (user's choice) on the check.
Control: Force Leap (Horizontal/Vertical)
Take a Force Leap maneuver: Make an Enhance power check. The user may spend a light side point to jump horizontally or vertically to any location in short range.