Salm Carell by TeaWrex

Species
Mon Calamari
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

3
Threshold 12
Current 12
Threshold 12
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Superior, Accurate, Shadowsheathe, Custom Grip
Damage
7
Critical
2

300
2950
2/7

Weapons & Armor

Concealing Robes

Personal Gear

Comlink (handheld)
Utility Belt
Electrobinoculars
Stimpack x5

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up Once per round, may stand from seated or prone as an incidental
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Reflect When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Ataru Technique When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Quick Strike 2 Add □ per rank of Quick Strike to combat checks against targets that have not acted vet this encounter
Saber Swarm Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.

Force Powers

Force Rating
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend(J to gain vague hints of events to come, up to a day into his own, personal future
Upgrade Effect
Strength Spend 3 to pick out specific
details equal to Strength upgrades
purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend3to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range 2 Spend 3 to increase power's
range by a number of range
bands equal to Range upgrades
purchased.
Strength Spend 3 to increase silhouette
able to be targeted
equal to Strength upgrades
purchased.
Control: Hurl The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage
equal to 10 times silhouette
Magnitude Spend 3 to increase targets
affected equal to Magnitude
upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

Return to Top