Weapons & Armor
Climbsuit- Wearing a Climbsuit upgrades the ability of the wearer's checks to climb or rappel down a surface once. The Climbsuit also reduces damage and strain suffered from falling by 5 and reduces any Critical Injury results from falling by 10.
Knockout Grenade- the poison gas lingers for two rounds, affecting anyone caught in the cloud. If the grenade is detonated in a closed, poorly ventilated space, such as a small room or narrow starship corridor, the gas lingers for five rounds instead. Poison gas grenades do not harm droids and other creatures that do not breathe air. Characters equipped with vacuum-sealed suits, breath masks, respirators, or rebreathers are also unaffected by poison gas, at the GM's discretion
Personal Gear
Hand scanner- Multipurpose tool that can be used to gather more information on a variety of subjects
Antitox mask- Oxygen is considered dangerous atmosphere with rating 8. You may survive in a vacuum for up to 5 minutes
Utility belt- Increases encumbrance threshold by 1
Modular Backpack frame- increases encumbrance threshold by 6 and includes a temperature control unit, this unit includes a specialized bodysuit that attaches to it, removing up to two setback dice from the user's checks to resist extreme heat or cold.
Slicer- Some form of slicing tool is needed to attempt slicing at all. This can be a temporary tool like a dataspike, but is more commonly a permanent set of slicer gear. At the GM's discretion, a slicer might be able to break into a relatively unsecured system with little more than a datapad and some ingenuity, although attempting the job with limited resources could impose one or more setback dice on the check.