|
Lethal Blows |
2 |
68 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Dodge |
2 |
68 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Energy Sensitivity |
1 |
Gotal |
Once per encounter as a maneuver, a Gotal may sense the presence and current emotional states of all living things within short range of himself |
|
Jump Up |
1 |
68 |
Once per round, may stand from seated or prone as an incidental. |
|
Stalker |
2 |
68 |
Add bonus die per rank of Stalker to all Stealth and Coordination checks. |
|
Sniper Shot |
1 |
68 |
Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
Deadly Accuracy |
1 |
68 |
When acquired, choose Ranged Heavy. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
|
Dedication |
1 |
68 |
Get 1 agility |
|
Precise Aim |
1 |
68 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number. |
|
Feral Strength |
2 |
87 |
Add 1 dmg per rank to one successful hit of brawl or melee |
|
Frenzied Attack |
1 |
87 |
Melee or brawl check, suffer strain to upgrade an equal number of times |
|
Toughened |
3 |
87 |
Add +2 wound threshold per rank |
|
Heroic Fortitude |
1 |
87 |
Use 1 destiny point to ignore critical injury effects on brawn or agility checks until end of encounter |