SaVahn Ush by Flamiel

Species
Arkanian
Career
Guardian
Specializations
Armorer
System
Force and Destiny

4
Threshold 13
Current 2
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5

10
130
483
4/13

Weapons & Armor

DC-17 Blaster Pistol
Light Blaster Pistol
Heavy Clothing

Personal Gear

Jedi Utility Belt
Backpack
Tool Kit
Kyber crystal

Assets & Resources

Dark Vision:
When making skill checks, Arkanians remove up to (SETBACK)(SETBACK) due to darkness.

Items needed to craft one set of armored robes (scavenged from ship)

the ship can have some upgrades. Both quality of life that won’t effect any of the hard points and upgrades that can effect the amount of the hard points.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead x2 Force & Destiny Remove (SETBACK) per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor Force & Destiny When constructing new items, or modifying attachments, add (BOOST) or remove (SETBACK) per rank of Inventor.

Force Powers

Force Rating
1
Power
Sense: Basic Power
Description
The user may spend (FORCEPOINT) to sense all living things within a short range (including sentient and non-sentient beings).

The user may spend (FORCEPOINT) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
The Force User can sense the Force interacting with the world around him.

Background

Identified at an early age as Force sensitive, Savahn was taken from his family on Arkania to be raised and trained in the Jedi temple on Coruscant.

Since he was raised with the Jedi, the typical arrogance and ethnocentrism seen in most Arkanians was not as pronounced in SaVahn. As he grew older and stronger in the Force, his mentor, Master Abe Tommin, started to notice these tendencies in SaVahn's attitudes. SaVahn favored increased Jedi involvement in the war with the CIS, and also espoused some unusual and non-traditional ideas for fighting the war.

In an attempt to turn SaVahn's focus away from the power to be gained from augmenting the Force with technology, Master Tommin attempted to keep Savahn busy by assigning him duty in the Infirmary, tending to patients there. While this did bestow some added level of compassion and empathy toward others, it also emphasized to SaVahn the need to end the war, and quickly.

SaVahn's research led him to be particularly impressed with the fighting style of the Mandalorians. The Mandalorians' effectiveness and durability on the battlefield made Savahn realize that the Jedi could be similarly powerful, with the appropriate upgrades. SaVahn felt the Jedi Order could gain a lot, especially survivability, by incorporating more personal armor and technology in their approach to combat, melding the Jedi's Force style, and the Mandalorians' proficiency with technology, into one superior fighting form.

Motivation

SaVahn was driven by a desire to end the war decisively, betting on the power of the Jedi, Force, and the integration of technological improvements to achieve it. While opposed to the CIS, he researched them extensively, as their tech frequently surpassed the Republic's. However, when Order 66 happens, he sees the Jedi Order, all he ever really knew, wiped out. Now he maintains the fervor of his drive, but it's to increase his power, both in Force and Tech advancement, to overthrow the Empire.

Morality

Morality: 53

Ambition:
The character has set goals, some of which might take years to achieve. With each accomplishment there is another step towards an ultimate reward and the satisfaction of attainment. SaVahn has a vision of Jedi using the Force integrated with technology, to increase their combat prowess and survivability. He saw the effectiveness of the Mandalorians, and feels that there is much the Jedi can learn from that approach.

Impatience:
The many great things that the character wants to achieve are not all possible in one lifetime, so the character sometimes make compromises in order to achieve more. His need for immediate achievement might even prove self-destructive, interfering with his long-term goals. SaVahn may succumb to temptation to cut corners to meet his ends, possibly hurting others in the process. For "the greater good", the end may justify the means.

Description

Other Notes

Goals:
1. Craft New Lightsaber (Ezra style) [HARD]
2. Craft/procure droid. [MID-HARD]
3. Find a source of credit income? [EASY]

Craft Replacement Armor [EASY] [COMPLETED]
Find out what the hell happened to the Jedi Temple [EASY] [COMPLETED]

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