Well Rounded |
1 |
|
Choose any 2 skills. They permanently become Career Skills. (Piloting / Brawl) |
Creative Killer |
1 |
|
Reduce the Critical Rating of Improvised Weapons by 2, to a minimum of 1. |
Convincing Demeanor |
1 |
|
Remove 1 Setback per rank of Convincing Demeanor from Deception and Skulduggery checks. |
A Step Ahead |
1 |
|
Once per Session, may suffer 2 strain in order to count Cunning as 1 higher until the end of the encounter. |
Durable |
1 |
|
May reduce the severity of a Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Natural Charmer |
1 |
|
Once per Session, may reroll any 1 Charm or Deception check. |
Inside Person |
1 |
|
Once per Session the character may spend a Destiny Point to establish he has been undercover in an identified enemy base or vehicle. For the remainder of the session, add 2 automatic advantages to any checks related to the location. |
Dedication |
2 |
|
Gain +1 to a single characteristic. (Brawl, Intellect) |
Intimidating |
2 |
|
May suffer strain equal to ranks in Intimidating to downgrade difficulty of Coercion checks, or upgrade difficulty of Coercion checks targeting you, equal to amount of Strain suffered. |
Bad Cop |
2 |
|
May spend 2 Advantage from a Deception or Coercion check to upgrade ability of a single Ally's subsequent social interaction check against the target equal to the number of ranks of Bad Cop. |
Grit |
2 |
|
Gain +1 Strain Threshold per rank of Grit. |
Exhaustive Questioning |
1 |
|
Whenever a Character makes a successful Social Skill Check against a captured enemy within short range, may reduce that enemy's strain threshold by 2 for the remainder of the session, and may spend advantage to inflict strain damage. |
Pressure Point |
1 |
|
When making a Brawl check against an opponent, instead of dealing damage may deal equivalent strain plus additional strain equal to ranks in medicine (this damage ignores soak). |
Made You Talk |
1 |
|
Once per Session, may make an opposed social skill check against a captured enemy within short range and add one Boost for every 2 strain damage inflicted on the target during that encounter. If successful, the PCs gain a bonus based on the NPC type. |
Nobody's Fool |
1 |
|
Upgrade difficulty of incoming Charm, Coercion, and Deception checks by 1 per rank of Nobody's Fool. |
Codebreaker |
1 |
|
Remove 1 Setback per rank of Codebreaker on Checks to break codes or decrypt communications. Decrease difficulty of Checks to break codes or decrypt communications by 1. |
Toughened |
1 |
|
Gain +2 Wound Threshold. |