Melkor Whittel by nodders

Species
Human
Career
Spy
Specializations
Sleeper Agent, Interrogator
System
Age of Rebellion

6
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 2
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4
Exoglove - Grapple Hook
Range
Medium
Skill
Ranged: Light
See notes.
Damage
N/A
Critical
N/A
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+2
Critical
5
Koromondain SVT-300 Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage
Damage
7
Critical
3

30
680
150

Weapons & Armor

==Exoglove
When worn, increase Brawn by 1. Built-in grappling hook.

==Sap Gloves
Spotting these gloves requires a Daunting (4 difficulty) Perception check.

==Koromondain SVT-300 Stun Cloak
When wearer is hit by a melee or brawl attack, attacker suffers 7 strain damage, consuming one of the cloak's payload.

Reloading the power source takes 3 minutes.

==1x Imperial Pilot's Armor (Soak: 2, Encum 3, HP 0, Spaceworthy)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 Choose any 2 skills. They permanently become Career Skills. (Piloting / Brawl)
Creative Killer 1 Reduce the Critical Rating of Improvised Weapons by 2, to a minimum of 1.
Convincing Demeanor 1 Remove 1 Setback per rank of Convincing Demeanor from Deception and Skulduggery checks.
A Step Ahead 1 Once per Session, may suffer 2 strain in order to count Cunning as 1 higher until the end of the encounter.
Durable 1 May reduce the severity of a Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Natural Charmer 1 Once per Session, may reroll any 1 Charm or Deception check.
Inside Person 1 Once per Session the character may spend a Destiny Point to establish he has been undercover in an identified enemy base or vehicle. For the remainder of the session, add 2 automatic advantages to any checks related to the location.
Dedication 2 Gain +1 to a single characteristic. (Brawl, Intellect)
Intimidating 2 May suffer strain equal to ranks in Intimidating to downgrade difficulty of Coercion checks, or upgrade difficulty of Coercion checks targeting you, equal to amount of Strain suffered.
Bad Cop 2 May spend 2 Advantage from a Deception or Coercion check to upgrade ability of a single Ally's subsequent social interaction check against the target equal to the number of ranks of Bad Cop.
Grit 2 Gain +1 Strain Threshold per rank of Grit.
Exhaustive Questioning 1 Whenever a Character makes a successful Social Skill Check against a captured enemy within short range, may reduce that enemy's strain threshold by 2 for the remainder of the session, and may spend advantage to inflict strain damage.
Pressure Point 1 When making a Brawl check against an opponent, instead of dealing damage may deal equivalent strain plus additional strain equal to ranks in medicine (this damage ignores soak).
Made You Talk 1 Once per Session, may make an opposed social skill check against a captured enemy within short range and add one Boost for every 2 strain damage inflicted on the target during that encounter. If successful, the PCs gain a bonus based on the NPC type.
Nobody's Fool 1 Upgrade difficulty of incoming Charm, Coercion, and Deception checks by 1 per rank of Nobody's Fool.
Codebreaker 1 Remove 1 Setback per rank of Codebreaker on Checks to break codes or decrypt communications. Decrease difficulty of Checks to break codes or decrypt communications by 1.
Toughened 1 Gain +2 Wound Threshold.

Background

Motivation

Duties

Description

Other Notes

Return to Top