Zerrak Ryl by Obimike

Species
Devaronian
Career
Hired Gun
Specializations
Marauder, Demolitionist
System
Edge of the Empire

9
Threshold 23
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5 3 armor
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 3 1 armor, automatic 1 BOOM! success
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 1
Brawl (Br) X 2 1 armor
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3 1 armor
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

blastech m-300 hunting blaster rifle
Range
Extreme
Skill
Ranged: Heavy
accuracy 2, point blank 1, 2 blue dice, pierce 2, stun damage, reduce difficulty by 1 step at long+
Damage
8
Critical
3
bolo/net
Range
Short
Skill
Ranged: Light
ensnare 3, knockdown, limited ammo 1
Damage
2
Critical
vibro-ax
Range
Engaged
Skill
Melee
pierce 4, sunder, vicious 5 (feral strength) +1 BLUE die, +1 Advantage
Damage
4+2+4
Critical
1
stun grenade
Range
Short
Skill
Ranged: Light
disorient 3, stundamage, blast 8, limited ammo 1
Damage
8
Critical
model 53 quick trigger
Range
Medium
Skill
Ranged: Light
stun
Damage
6
Critical
3
prod
Range
Engaged
Skill
Melee
concussive1 stun damage
Damage
5+2+4
Critical
3
SSG Paladin Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun setting, Superior
Damage
9
Critical
3
thermal detonator
Range
Short
Skill
Ranged: Light
blast 15, breach 1, vicious 4
Damage
20
Critical
2
nova40 plasma grenade
Range
Short
Skill
Ranged: Light
blast 10
Damage
12
Critical
3
ion grenade
Range
Short
Skill
Ranged: Light
blast 7, disorient 5, ion
Damage
10
Critical
5

10
275
18911
9/17

Weapons & Armor

N-57 armor e-4
(cortosis, superior armor, strength enhancing system)
vibro-ax e-4
(monomolecular edge, serrated edge, superior)
*space suit e-1
rope
*lightning ion grenade e-1
ancient invisibility belt e-1

Personal Gear

*sabbacc deck
*chance cube
stimpack (7/8)
modular backpack e+3
modular backback extra pouch e+1 (x3)
utility belt e+1
emergency repair patch (2)
sulfur inhaler (8/10)
military belt pouch
ration pack
comlink e-0
electronic lock breaker e-1
*bolonet x3 e-1
model 53 quicktrigger e-1 w/wristmount
*nova40 plasma grenade e-1
*stun grenade e-1

Assets & Resources

*ancient AI chip
antidote
cortosis (immune to pierce)
strength enhancing system (increase Br +1
proton e-1 (3) dmg 10+ (max +150 @5th)

Critical Injuries & Conditions

spores

Talents

Name Rank Book & Page Description
resistant to toxins 1 add automatic success to all resilience checks
sulfur inhaler 1 BH-ND p.55 use as maneuver suffers 2 strain and adds blue dice to any (Br) or (Ag) until end of encounter
military belt pouch 1 HG-DC p.59 The Military Belt Pouch can hold two items that have Encumbrance 0. The user can draw these items as an Incidental
toughened 4 marauder gained +2 to the wound threshold
feral strength 2 marauder +1 damage per rank to one hit of a successful melee or brawl attack
powerful blast 1 demolitionist - hired gun increase the blast damage dealt by explosives, explosive weapons, & grenades by +1 per rank
enduring 2 demolitionist - hired gun gain +1 soak value
improvised detonation 1 demolitionist - hired gun once per session take an improvised detenation action, make a 3 purples mechanics check to build an explosive device whose damage equals ranks in intellect + ranks in Mechanics + successes
lethal blows 1 marauder add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
resilience check * 1 BH-ND p. 23 add * to all resilience checks I make

Background

Zerrak Ryl hails from the lava-choked world of Devaron.

Motivation

Obligations

Description

Zerrak Ryl's Devaronian heritage gives him that devilish edge: deep crimson skin, obsidian-black eyes that catch the light like pools of oil, and curved horns that sweep back from his forehead like the spines of a Sith war helm.

Other Notes

sulfur inhaler use as maneuver suffers 2 strain and adds blue dice to any (Br) or (Ag) until end of encounter is stored in military belt pouch The Military Belt Pouch can hold two items that have Encumbrance 0. The user can draw these items as an Incidental

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