Edge of the Empire
| Threshold | 23 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 5 | 3 armor | |
| Charm (Pr) | 1 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | 1 armor, automatic 1 BOOM! success | |
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | 1 armor | |
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | 1 armor | |
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| blastech m-300 hunting blaster rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| accuracy 2, point blank 1, 2 blue dice, pierce 2, stun damage, reduce difficulty by 1 step at long+ |
Damage8 |
Critical3 |
|
| bolo/net |
RangeShort |
SkillRanged: Light |
|
| ensnare 3, knockdown, limited ammo 1 |
Damage2 |
Critical |
|
| vibro-ax |
RangeEngaged |
SkillMelee |
|
| pierce 4, sunder, vicious 5 (feral strength) +1 BLUE die, +1 Advantage |
Damage4+2+4 |
Critical1 |
|
| stun grenade |
RangeShort |
SkillRanged: Light |
|
| disorient 3, stundamage, blast 8, limited ammo 1 |
Damage8 |
Critical |
|
| model 53 quick trigger |
RangeMedium |
SkillRanged: Light |
|
| stun |
Damage6 |
Critical3 |
|
| prod |
RangeEngaged |
SkillMelee |
|
| concussive1 stun damage |
Damage5+2+4 |
Critical3 |
|
| SSG Paladin Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, Stun setting, Superior |
Damage9 |
Critical3 |
|
| thermal detonator |
RangeShort |
SkillRanged: Light |
|
| blast 15, breach 1, vicious 4 |
Damage20 |
Critical2 |
|
| nova40 plasma grenade |
RangeShort |
SkillRanged: Light |
|
| blast 10 |
Damage12 |
Critical3 |
|
| ion grenade |
RangeShort |
SkillRanged: Light |
|
| blast 7, disorient 5, ion |
Damage10 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| resistant to toxins | 1 | add automatic success to all resilience checks | |
| sulfur inhaler | 1 | BH-ND p.55 | use as maneuver suffers 2 strain and adds blue dice to any (Br) or (Ag) until end of encounter |
| military belt pouch | 1 | HG-DC p.59 | The Military Belt Pouch can hold two items that have Encumbrance 0. The user can draw these items as an Incidental |
| toughened | 4 | marauder | gained +2 to the wound threshold |
| feral strength | 2 | marauder | +1 damage per rank to one hit of a successful melee or brawl attack |
| powerful blast | 1 | demolitionist - hired gun | increase the blast damage dealt by explosives, explosive weapons, & grenades by +1 per rank |
| enduring | 2 | demolitionist - hired gun | gain +1 soak value |
| improvised detonation | 1 | demolitionist - hired gun | once per session take an improvised detenation action, make a 3 purples mechanics check to build an explosive device whose damage equals ranks in intellect + ranks in Mechanics + successes |
| lethal blows | 1 | marauder | add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
| resilience check * | 1 | BH-ND p. 23 | add * to all resilience checks I make |