K'kror'ruurr by VorinBel

Species
Tusken Raider
Career
Seeker
Specializations
Pathfinder/Executioner
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

4
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Gaffi stick
Range
Engaged
Skill
Melee
Defensive 1 Disorient 3
Damage
2
Critical
3
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3

30
255
600

Weapons & Armor

Gaffi Stick
Slugthrower Rifle
Concealing Robes - soak 1
Blaster Rifle

Personal Gear

Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 F&D 144 Gain 1 strain threshold
Keen eyed 1 F&D 146 Remove 1 setback die from perception and vigilance checks, searching areas take half time
Animal Empathy 1 F&D 139 Force talent: When making checks to handle, tame, or bond with animals may use force results for success or advantage, no more than force rating
Forager 1 F&D 143 Remove up to 2 setback die from skill checks for finding food, water, or shelter. Foraging takes half the time
Toughened 1 F&D 153 Gain 2 wound threshold

Force Powers

Force Rating
1
Power
Seek
Description
Spend two force points to gain general location or direction of known person or object regardless of distance
Spend one force point to make an average vigilance check and see through 1 force based illusion
Upgrade Effect
1 control Commit 1 force die to upgrade perception and vigilance checks once
Power
Enhance
Description
When making an athletics check roll force die, use for success or advantage
Upgrade Effect
Control May be used with brawl
Control May be used with resilience
Control Ongoing: commit one force die to upgrade brawn by 1 to a max of 6

Background

Motivation

Revenge: my tribe was killed by the Empire and I will avenge them.

Morality

50
Emotional strength: bravery
Emotional weakness: anger

Description

Other Notes

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