Ramy Arc-0901 by wylern

Species
Clone
Career
the clone sodier
Specializations
Arc Trooper/Clone vetern
System
Edge of the Empire

6
Threshold 17
Current 16
Threshold 17
Current 11
Ranged 2
Melee 1

Placeholder Image

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dr-45 "Dragoon"
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
DR-45 "Dragoon"
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
DC-15a Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
auto-fire, pierce 1, stun setting
Damage
9
Critical
3
Crushgaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2
Damage
+4
Critical
2

0
500

Weapons & Armor

Phase 1 Arc trooper armor
DR-45 "Dragoon" Cavalry Blaster
DR-45 "Dragoon" Cavalry Blaster
DC-15A blaster carbine
Crushgaunts

Personal Gear

14 Stimpacks
Shockhold Hardened Comlink
Com Jammer

Assets & Resources

Critical Injuries & Conditions

blaster shot skimmed the right side of head

Talents

Name Rank Book & Page Description
physical training 1 cotp p. 21 The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks.
toughened 1 cotp p. 21 The character increases [their] wound threshold by two per rank of Toughened.
grit 3 cotp p. 21/copt p. 23 Each rank of Grit increases a character's strain threshold by one.
quick strike 2 cotp p. 21 add one blue dice per rank of quick strike to combat checks against targets that have not acted yet in this encounter
swift 1 cotp p. 21 does not suffer any penalties for moving through difficult terrain
get the drop 1 cotp p. 21 Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents.
tactical evasion 1 cotp p. 21 Upgrade the difficulty of any ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round.
dedication 2 copt p. 21 Gain a +1 to a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
rapid fire 1 copt p. 21 Before making a Ranged (Light) combat check using a weapon that does not have the Limited Ammo item quality, the character may perform the Rapid Fire incidental to add the Auto-fire item quality to the attack. After resolving the attack, the weapon runs out of ammo.
outdoorsmen 1 copt p. 23 The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
combat vetern 2 copt p. 23 The character adds a boost dice to their Brawl and Discipline checks equal to their ranks in Combat Veteran.
lethal blows 2 copt p. 23 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
rapid reaction 2 copt p. 23 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
survivor's instinct 1 copt p. 23 Once per session after the character suffers a Critical Injury but before the result is rolled, they may spend 1 Destiny Point. Then, the attacker must roll two results for the Critical Injury and the player chooses which will apply to their character.
sixth sense 1 copt p. 23 The character gains +1 ranged defense.
quick draw 1 copt p. 23 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Background

Motivation

Obligations

Description

Other Notes

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