Alixx by usernamesimon

Species
Human
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
110
1000
4/11

Weapons & Armor

Banal Apparel: Upgrade the difficulty of checks to identify wearer once.

Personal Gear

📷: (1 encum) blue die to perception checks from short to long range (250 credits)

Arakyd Industries Recon Remote: Silhouette 0 equipment that can travel at 20km per hour. Can run for 24 hours before recharge. Transmits visual data (with night vision) up to 20km away.

Backpack

Comlink

Datapad

Field Ration Pack (5): Food from rations is generally tasteless and bland, providing enough food for a single meal.

Fusion Lantern: This piece of equipment is both an energy source, area heater and light source, which may be used to power any sort of electronics.

Scanner Goggles: They allow the wearer to see in low-light condition.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
SLEIGHT OF MIND Add BOOST to all Stealth checks unless the opposition is immune to Force powers.
INDISTINGUISHABLE Upgrade difficulty of checks to identify character once per rank of Indistinguishable.

Force Powers

Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend FORCE POINT to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
CONTROL The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
MAGNITUDE (2x) Spend FORCE POINT to increase targets affected equal to Magnitude upgrades purchased
Range (2x) Spend FORCE POINT to increase power’s range by a number of range bands equal to Range upgrades purchased.
Strength Spend FORCE POINT to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Conjure
Description
Spend FORCE POINT to create the facsimile of a Brawl or Melee weapon within engaged range, lasting to the end of your next turn.
At the GM's discretion, you may instead conjure a simple tool or primitive item with maximum encumbrance 1.
Upgrade Effect

Background

Motivation

Morality

Description

Nondescript guy in hoodie and backpack. Nothing to see here...

Other Notes

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