Gorwooken by EmperorMatteus

Species
Wookie
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

7
Threshold 23
Current 7
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

5
2
2
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SoroSuub Model 7 Therm-Ax
Range
Engaged
Skill
Melee
Burn 2, Sunder, Vicious 1
Damage
+2
Critical
3

131
513
10

Weapons & Armor

Sorosuub P-14 Hazardous Industry Suit:
Counts as a breath mask.

Add 2 boost dice to Resilience checks to resist heat, cold, radiation and other hostile environmental conditions. Do not suffer Burn or Disorient qualities.

Suffer 1 additional strain to take an extra maneuver.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookiee Rage 1 Dangerous Covenants, pg. 27 If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks.
Toughened 2 Dangerous Covenants, pg. 27 Gain + 2 wound threshold.
Intimidating 3 Dangerous Covenants, pg. 27 May suffer a number o strain to downgrade difficulty of Coercion checks, or upgrade difficulty when tar geted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome 1 Dangerous Covenants, pg. 27 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Street Smarts 2 Dangerous Covenants, pg. 27 Remove (Black) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Durable 1 Dangerous Covenants, pg. 27 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Stunning Blow 1 Dangerous Covenants, pg. 27 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Natural Enforcer 1 Dangerous Covenants, pg. 27 Once per session, may reroll any 1 Coercion or Streetwise check.
Talk The Talk 1 Dangerous Covenants, pg. 27 When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
Walk The Walk 1 Dangerous Covenants, pg. 27 The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check.
Second Wind 1 Dangerous Covenants, pg. 27 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Loom 1 Dangerous Covenants, pg. 27 When an ally engaged with the character makes a successful Charm. Deception, or Negotiation check, the character adds (Blue) per rank in Coercion to the ally's check.
Defensive Stance 1 Dangerous Covenants, pg. 27 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.

Background

Motivation

Obligations

Missing Son

Description

Other Notes

Special Abilities: Brawl +1

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