Wookiee Rage |
1 |
Dangerous Covenants, pg. 27 |
If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks. |
Toughened |
2 |
Dangerous Covenants, pg. 27 |
Gain + 2 wound threshold. |
Intimidating |
3 |
Dangerous Covenants, pg. 27 |
May suffer a number o strain to downgrade difficulty of Coercion checks, or upgrade difficulty when tar geted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Fearsome |
1 |
Dangerous Covenants, pg. 27 |
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. |
Street Smarts |
2 |
Dangerous Covenants, pg. 27 |
Remove (Black) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Durable |
1 |
Dangerous Covenants, pg. 27 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Stunning Blow |
1 |
Dangerous Covenants, pg. 27 |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
Natural Enforcer |
1 |
Dangerous Covenants, pg. 27 |
Once per session, may reroll any 1 Coercion or Streetwise check. |
Talk The Talk |
1 |
Dangerous Covenants, pg. 27 |
When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
Walk The Walk |
1 |
Dangerous Covenants, pg. 27 |
The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check. |
Second Wind |
1 |
Dangerous Covenants, pg. 27 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Loom |
1 |
Dangerous Covenants, pg. 27 |
When an ally engaged with the character makes a successful Charm. Deception, or Negotiation check, the character adds (Blue) per rank in Coercion to the ally's check. |
Defensive Stance |
1 |
Dangerous Covenants, pg. 27 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |