Hoceth Gi'tev (Hoce) by kylekatarnsmoldycrow

Species
Bothan
Career
Technician
Specializations
Doctor
System
Edge of the Empire

1
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Concealable
Damage
5
Critical
3
Frag Granade
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
2
Homemade Flash Charges
Range
Short
Skill
Ranged: Light
Disorient 1
Damage
Critical

0
190
3907
1

Weapons & Armor

WEAPONS
Holdout Blaster (Dmg 5, Range Short, Concealable)
Light Blaster (Dmg 6, Range Medium)
Frag Grenades (5) (Dmg 8, Range Short, Blast 6)
Homemade Flash Charge (5) (Disorient 1, Range: Short)

ARMOR
Heavy Leather Duster (Soak 1)

Personal Gear

Commlink: Personal Handheld Communication Device - Short Range (Planetary)

Medical Kit: Add □ (1 Boost Die) to Medicine checks, supplies 1 Stim Pack per character for one scene.

Portable Lab Equipment: Add □ (1 Boost Die) to relevant Medicine or Knowledge checks when analyzing or creating substances

(5) Stimpacks: Heals 5 wounds when used (requires one maneuver), each subsequent stimpack heals 1 fewer wound.

(5) Death Stick Doses: The short-term effects of a single dose last for one scene or combat encounter and adds a setback die (■) to any task the character attempts, and may reduce the character's connection to the Force in certain ways at the GM's discretion.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 1 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Stim Application 1 The character may take the Stim Application action. To perform this action, they must have access to drugs, a medpac, or stimpacks. They make an Average difficulty Medicine check. If successful, one ally they are engaged with (including themselves) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter.
Grit 1 Each rank of Grit increases strain threshold by one

Background

Hoceth is a disgruntled Bothan Scientist who has fallen far from his previous academic heights, now reduced to working as a clandestine chemist synthesizing specialized spice compounds for various criminal organizations operating throughout the local underworld. His expertise in chemical engineering and molecular synthesis, once applied to groundbreaking research, is now utilized in dimly-lit makeshift laboratories producing controlled substances for an ever-growing network of unsavory clients.

Operating anonymously in the Grand Way as the Chemist, I maintain a profitable side enterprise distributing premium-grade spice products in strategically limited quantities to select local criminal elements. The substantial proceeds from these expertly made supply are funneled to support numerous small-scale resistance movements and anarchist cells scattered throughout the city's shadowy underbelly, all united in their determined opposition to Sith dominance.

"Call me Hoce, are you here for the drugs or the explosives?"

Motivation

I used to be a respected scientist at an advanced facility in the South, but now I'm a bitter chemist working in the shadows. My scientific mind hasn't changed - I still analyze everything with careful calculation. But instead of using these skills to help people, I now use them make dangerous substances and fun my livelihood in the Grandway. It's ironic that my medical knowledge now causes harm instead of healing. I keep people away with harsh words and criticism, measuring my all aspects of my life like I measure scientific formulas. My chemical expertise has become both my gift and my curse in this new life.

Obligations

Criminal (15): Ties to spice trade and underground resistance
Betrayal (10): Former academic colleagues who might recognize him
Obsession (5): I have to make the best product, it’s my pride as an expert chemist.

Description

Standing tall and lanky for a Bothan, my grey-tinged fur has grown unkempt and matted, a far cry from its once-pristine academic grooming. My traditional Bothan features are marked by deep-set, tired eyes, while specialized goggles rest perpetually on my forehead. Years of working over makeshift lab equipment have left me with a permanent stoop, though my hands remain remarkably steady. I wear a worn leather duster over a utility suit filled with hidden pockets, complemented by sturdy boots and a utility belt laden with chemical sampling equipment. The ensemble serves both practical and tactical purposes - perfect for concealing my trade tools and the occasional holdout blaster.

Other Notes

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