CT-4949(Papa) by Madkcat

Species
Human
Career
Colonist
Specializations
Politico/ Figurehead/ Quarter Master /Propagandist /Entrepreneur
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
4
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Pierce1
Damage
10
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1
Damage
7
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1 Pierce 1
Damage
1
Critical
3
EMP grenade
Range
Short
Skill
Ranged: Light
Blast 6 disorient 3 ion
Damage
8
Critical
4

1
866
12150
22/22

Weapons & Armor

DC-15 Blaster Rifle
w/Combat Tested Mod +b Discipline
DC-17 Hand Blaster
w/Combat Tested Mod +b Discipline
DC-17 Hand Blaster
w/Combat Tested Mod +b Discipline
EMP grenade (*3)
M8 Combat Knife

Personal Gear

MK. III MODULAR BACKPACK w/ 5 pouches
LOAD-BEARING GEAR
BPEA-1 CASCADER
MILITARY FIELD MANUAL
CULTURAL ETIQUETTE MANUAL
INSIDERS GUIDE
CRASH SURVIVAL KIT
MILITARY BELT POUCH X3
TRAINING WEIGHTS

Assets & Resources

STIMPACKS X8

Critical Injuries & Conditions

None yet

Talents

Name Rank Book & Page Description
Command AoR 144 The character gains ⬛ per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add ⬛ per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Grit AoR 148 +1 Strain
Positive Spin DA 34 When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead.
Commanding Presence AoR 144 The character removes ⬛ per rank of Commanding Presence from his Leadership and Cool checks.
Improved Commanding Presence LbE 33 "Once per session, the character can take the Commanding Presence action to choose a target minion, minion group, or rival and make a Cool check opposed by the target’s Discipline. If the check is successful, the target adversary or group removes itself from the encounter for the duration of the encounter. The target will not attack or otherwise engage the PCs, nor perform any hostile or overt action. Flowever, it will defend itself if attacked. Attacking the target ends the effect. The Commanding Presence action can be used in narrative encounters. The specific details of its effect are at the GM’s discretion, but could include commanding a guard to let the PCs pass or causing political opponents to remove themselves from a debate."
Dedication AoR 145 + 1 Presence
Kill with Kindness AoR 150 The character removes ⬛ per rank of Kill with Kindness from his Charm and Leadership checks.
Inspiring Rhetoric AoR 149 The character may take the Inspiring Rhetoric action. Make an Average (dd) Leadership check. For each s. one ally within close range recovers one strain. For each a. one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Dodge AoR 146 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Improved Inspiring Rhetoric AoR 149 Each any affected by Inspiring Rhetoric gains ⬛ on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Grit AoR 148 Each rank of Grit increases a character’s strain threshold by one.
Steely Nerve AoR 157 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Presence or Willpower-related checks until the end of the encounter. He still suffers from the injury itself.
Dedication AoR 145 + 1 Presence
Supreme Inspiring Rhetoric AoR 149 The character may voluntarily suffer one strain to perform Inspiring Rhetoric as a maneuver instead of an action.
Plausible Deniability AoR 154 The character removes ⬛ per rank of Plausible Deniability from his Coercion and Deception checks.
Scathing Tiraide AoR 155 The character may take the Scathing Tirade action. Make a Hard (ddd) Coerce check. For each s one enemy within close range suffers one strain. The character can also spend a results to inflict additional strain. For every a spent, one target affected suffers one additional strain.
Plausible Deniability AoR 154 The character removes ⬛ per rank of Plausible Deniability from his Coercion and Deception checks.
Well Rounded AoR 154 +2 career skills
Know Somebody AoR 150 Once per game session, when attempting to purchase a legally available item, the character may reduce its rarity by one step per rank of Know Somebody.
Smooth Talker AoR 156 When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend x to gain additional s equal to his ranks in smooth Talker. (NEG)
Grit AoR 148 Each rank of Grit increases a character’s strain threshold by one.
Know Somebody AoR 150 Once per game session, when attempting to purchase a legally available item, the character may reduce its rarity by one step per rank of Know Somebody.
Dedication AoR 145 +1 Presence
Sound Investments AoR 156 +100 cr per Session
Sound Investments AoR 156 +100 cr Per Session
In the Know DA 33 The character removes ⬛ per rank of In the Know from checks to get information from people or disseminate news to others. Further, if the character does not state or display his affiliation, minion NPCs do not realize the character’s allegiance when he questions them.
Positive Spin DA 34 When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead.
Positive Spin DA 34 When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead.
Grit AoR 148 Each rank of Grit increases a character’s strain threshold by one.
Dodge AoR 146 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Confidence AoR 145 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Dedication AoR 145 +1 Willpower
Positive Spin DA 34 When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead.
Rapid Recovery When the character recovers strain after an encounter has concluded, he recovers +1 additional strain per rank in Rapid Recovery.
Sound Investments AoR 156 +100 cr Per Session
Sound Investments AoR 156 +100 cr Per Session
Wheel and Deal AoR 159 sells legal goods + 10% credits per rank of Wheel and Deal (based on the original sell price of the good or item).
Rapid Recovery When the character recovers strain after an encounter has concluded, he recovers +1 additional strain per rank in Rapid Recovery.
Sound Investments AoR 156 +100 cr Per Session

Background

- nightsister following purchase of propagandist
- Hunt for Works Like A Charm

CR1 achieved
CR2 achieved

Motivation

Training Weights
Relationship - Comrades
Loyal to his brothers, Papa works to keep those who can before himself
V V XX

DUTIES

Positive Spin (4 ranks)
Personnel - 27
Papa works to keep his brothers together 
V V V XXX

Sound Investments (5 ranks)

Morality

Description

Other Notes

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