Grit [INF], [SA], [REC], [ARC] |
10 |
AoR CRB 148 |
Increase ST by 1 per rank of Grit. |
Second Wind [REC] |
3 |
AoR CRB 155 |
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Toughened [INF], [SA], [REC], [ARC] |
6 |
AoR CRB 158 |
Increase WT by 2 per rank of Toughened. |
Enduring [REC] |
1 |
AoR CRB 146 |
Increase Soak by 1 per rank of Enduring. |
Durable [SA] |
1 |
AoR CRB 146 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Dedication [INF], [SA], [REC], [ARC] |
4 |
AoR CRB 145 |
Each rank permanently increases a single characteristic of the player's choice (Cunning, Presence, Agility, Cunning) by one point. This cannot bring a characteristic above six. |
Physical Training [Species], [ARC] |
2 |
AoR CRB 154 |
The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks. |
Conditioned [ARC] |
1 |
CotR 38 |
The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Conditioned. |
Swift [ARC] |
|
AoR CRB 158 |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |
Jump Up [INF] |
|
AoR CRB 150 |
Once per round on the character's turn, the character may stand from prone or a seated position as an Incidental. |
Defensive Stance [INF] |
1 |
AoR CRB 146 |
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Dodge [INF] |
2 |
AoR CRB 146 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Tactical Evasion [ARC] |
|
CotR 44 |
Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round. |
Quick Draw [REC] |
|
AoR CRB 154 |
Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Quick Strike [ARC] |
2 |
AoR CRB 154 |
The character adds 1 Boost per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
Point Blank [ARC] |
2 |
AoR CRB 154 |
The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Frenzied Attack [INF] |
2 |
AoR CRB 147 |
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. This number cannot exceed his ranks in Frenzied Attack. |
Knockdown [ARC] |
|
AoR CRB 150 |
After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires one additional Triumph for each silhouette larger. |
Stunning Blow [INF] |
|
AoR CRB 157 |
When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. |
Improved Stunning Blow [INF] |
|
AoR CRB 157 |
When dealing strain damage with Melee or Brawl checks, the character may spend a Triumph result to stagger his target for one round per Triumph spent. |
Soft Spot [INF] |
|
AoR CRB 156 |
After making a successful attack with a non vehicle/starship weapon, the character may spend one Destiny Point to add damage equal to Cunning to one hit of the successful attack. |
Convincing Demeanor [SA] |
2 |
AoR CRB 145 |
The character removes a Setback per rank of Convincing Demeanor from his Deception and Skulduggery checks. |
Cunning Persona [SA] |
|
|
The character may suffer 2 Strain to make a Charm check with Cunning instead of Presence. |
A Step Ahead [SA] |
|
|
Once per session, the character may suffer 2 Strain in order to count his Cunning as 1 higher than normal for the remainder of the encounter. |
Clever Solution [INF] |
|
AoR CRB 144 |
Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his Cunning is helping him overcome this challenge. |
Well Rounded [SA] |
1 |
AoR CRB 159 |
The character chooses any two skills (Coercion, Piloting [Space]). They permanently become career skills. |
Basic Combat Training [REC] |
|
AoR CRB 143 |
Brawl and Ranged (Light) become career skills. |
Tactical Combat Training [REC] |
|
AoR CRB 158 |
Melee and Ranged (Heavy) become career skills. |
Codebreaker [SA] |
2 |
AoR CRB 144 |
The character removes 1 Setback per rank of Codebreaker from his attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of his Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker). |
Bypass Security [SA] |
2 |
AoR CRB 144 |
The character removes 1 Setback per rank of Bypass Security from his Skulduggery and Computers skill checks made to disable a security device or open a locked door. |
Inside Person [SA] |
|
|
Once per session, may spend a Destiny Point to establish he has been undercover in an identified enemy base or large vehicle. For the remainder of the session, add automatic 2 Advantage to checks he or his allies make associated with the location. |
Get the Drop [ARC] |
|
CotR 40 |
Once per session, the character and any number of allies in the current encounter may add Success equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealth approach helps the PCs to get the drop on their opponents. |
Master of Shadows [INF] |
|
AoR CRB 151 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy. |
Natural Brawler [INF] |
|
AoR CRB 153 |
Once per game session, the character may reroll any one Brawl or Melee check. |
Natural Rogue [INF] |
|
AoR CRB 153 |
Once per game session, the character may reroll any one Skulduggery or Stealth check. |
Natural Charmer [SA] |
|
AoR CRB 153 |
Once per game session, the character may reroll any one Charm or Deception check. |