Force and Destiny
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Double-Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Vicious 1,Linked 1, Sunder, Unwieldy 3, Vicious 1, |
Damage9 |
Critical1 |
|
| Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting, Night Vision Scope |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Pack Instincts | 1 | add 2 boost die instead of 1 | |
| Parry | 2 | When hit by a melee attack suffer 3 strain to reduce damage by 2 +ranks in Parry | |
| Reflect | 2 | When hit by a ranged attack suffer 3 strain to reduce damage by 2 +ranks in Reflect | |
| Conditioned | 1 | The character removes SD per rank of Conditioned also reduce the amount of damage and strain suffered from falls by 1 per rank of Conditioned. | |
| Dodge | 1 | When targeted by combat check may perform a Dodge incidental to suffer a nuber of strain no greater than ranks in Dodge then upgrade the difficulty of the check by that number | |
| Jump up | 1 | Once per round, stand from seated/prone as an incidental | |
| Ataru Technique | 1 | When making a lightsaber check use Agility instead of Brawn | |
| Quick Draw | 1 | Once per round, draw/holster an acsessible item as an incidental |